U.S. CitiesCity-Data Forum Index
Go Back   City-Data Forum > General Forums > Sports > Baseball
 [Register]
Please register to participate in our discussions with 2 million other members - it's free and quick! Some forums can only be seen by registered members. After you create your account, you'll be able to customize options and access all our 15,000 new posts/day with fewer ads.
View detailed profile (Advanced) or search
site with Google Custom Search

Search Forums  (Advanced)
 
Old 06-11-2013, 03:24 PM
 
Location: Victoria TX
42,663 posts, read 74,212,583 times
Reputation: 36087

Advertisements

Here's a baseball solitaire game I invented about 40 years ago, that still passes away some time when I need to waste some.

Addictive baseball solitaire with a standard deck of cards. This seems complex, but isn.t. Once you have played through several games with this, it will be intuitive, and can be played without any thinking, everything proceeds as it would naturally in a real game. Caution: This is played with a real deck of playing cards, not a computer. Do you remember how to shuffle them and pick up a pencil?

Layout:
Shuffle cards, split deck approximately in half, and lay aside unused half. Play entire gamewith about 25-30 cards. Reshuffle full deck after each game.
Turn up top card and place on pitchers mound. Next card, face down, is a placer, moved to 1b, 2b, 3b, Home, or Dugout, depending on face up card outcome. At end of inning (when 3 cards are in Dugout pie), return all cards to bottom of deck and count cards on Home pile as score for that inning, which you'll need to record with pencil and paper. . Cards in use may be reshuffled at any time that it appears to be of advantage to team that is losing, which helps to tighten up games For example, after a big inning, it is to the advantage of the other team to shuffle those hit cards up from the bottom.
Because you are playing with only a half a deck, some games might be 15-11, and some 1-0..

Card value:
Logical play for ball hit to that position. If ambiguous, Red card favors Offense, Black card favors Defense. If equal option (rare), play will favor team that is behind.
A & 2 = Strikeout, no runners advance.
If runners on base, Red A = Wild pitch (instead of strikeout). All runners advance one base.
3 = ground to 1B. Red, out at first, runner 1b to 2b. Black, force at 2B. Runner advances 2B to 3B, but cannot score from 3B unless bases loaded. With bases loaded, Red 3 is out at 1B with all runners advancing, Black 3 is force at home.
4 = ground to 2B. Red, force out at 2nd, runner advances from 2B or 3B. Black, double play or force out at home, but run scores from 3B if not forced.
5 = ground to 3B. Red, force at 2nd, Black double play. No runner may advance from 2B or 3B unless forced. Option if bases loaded and Red.
6 = ground to Shortstop. Red, force out, or Black double play. Runner advances only from 3B, whether red or black.
7, 8, 9 = Fly outs. Red, sac fly, and advance 2B to 3B on Red 9 only . No runners advance if Black.
10 = Walk.
J & K = Single. Runners advance 2 bases if Red, one base if Black, but two bases if Black and 2 out.,.
Q Red = Home run
Q Black = Double, runners advance 2 bases, but al lrunners score if 2 out.

Example.
Card 1 = J (single), placed face up on mound..
Card 2 placed face down at position 1B, to represent runner.
Card 3 = 10 (walk) , face up on mound
Card 4 placed face down at 1B, and Card 2 from 1B moved to 2B.
Card 5 = black 6 (DP to short) face up on mound
Card 6 placed face down in Dugout, Card from 1B moved to dugout, card from 2B moved to 3B.
Card 7 = 8 (fly to center field)
Card 8 placed face down in dugout, third out, innings ends, no runs.
Cards 2, 4, 6, 8 will not be seen until next time through deck. All 8 cards placed randomly at bottom of deck in use, which automatically shuffles card sequence.

Only alternating cards will be seen. The only deviations are a) when a runner advances on a Red A, (no new placer) and b) when placing a card at first base for an intentional walk (no turn-up card). It is possible to play an entire 9 inning game with a Red Q in the deck, and never see it -- or see it 4 or 5 times. There may be two of them, or none.. Over many games, there will be a league BA of .255, OBP .313, SP .425, OBS .738, balls hit to all fielders with equal frequency (except pitcher), and almost a 2:1 ratio of strikeouts to walks. There are no pop-ups as such, but statistically they can be accounted for by Black outfield flies. Errors are not differntiated from hits, which would afford the same value.

The player is nor representing one team of the other, and "Winning" the game means going into extra innings in game seven of a series. Without cheating, just playing the cards as they come up.

If you wish to embellish your game with stolen bases and sacrifices, you may employ the unused part of the deck for that purpose. Elect to attempt the strategy, and turn up the top card -- if it is a face card, the runner is caught stealing, or the sacrifice has failed and the batter is still out. If it is below ten, it is successful. If it is exactly a ten, the stealing runner gets an extra base on error, or the sac bunt results in a double play.

Last edited by jtur88; 06-11-2013 at 03:34 PM..
Reply With Quote Quick reply to this message

 
Old 06-12-2013, 08:04 AM
 
Location: Bel Air, California
21,318 posts, read 21,867,229 times
Reputation: 33476
I liked to burn army men.
Reply With Quote Quick reply to this message
 
Old 06-16-2013, 02:55 AM
 
Location: Houston
22,491 posts, read 11,581,681 times
Reputation: 9072
Quote:
Originally Posted by jtur88 View Post
Here's a baseball solitaire game I invented about 40 years ago, that still passes away some time when I need to waste some.

Addictive baseball solitaire with a standard deck of cards. This seems complex, but isn.t. Once you have played through several games with this, it will be intuitive, and can be played without any thinking, everything proceeds as it would naturally in a real game. Caution: This is played with a real deck of playing cards, not a computer. Do you remember how to shuffle them and pick up a pencil?

Layout:
Shuffle cards, split deck approximately in half, and lay aside unused half. Play entire gamewith about 25-30 cards. Reshuffle full deck after each game.
Turn up top card and place on pitchers mound. Next card, face down, is a placer, moved to 1b, 2b, 3b, Home, or Dugout, depending on face up card outcome. At end of inning (when 3 cards are in Dugout pie), return all cards to bottom of deck and count cards on Home pile as score for that inning, which you'll need to record with pencil and paper. . Cards in use may be reshuffled at any time that it appears to be of advantage to team that is losing, which helps to tighten up games For example, after a big inning, it is to the advantage of the other team to shuffle those hit cards up from the bottom.
Because you are playing with only a half a deck, some games might be 15-11, and some 1-0..

Card value:
Logical play for ball hit to that position. If ambiguous, Red card favors Offense, Black card favors Defense. If equal option (rare), play will favor team that is behind.
A & 2 = Strikeout, no runners advance.
If runners on base, Red A = Wild pitch (instead of strikeout). All runners advance one base.
3 = ground to 1B. Red, out at first, runner 1b to 2b. Black, force at 2B. Runner advances 2B to 3B, but cannot score from 3B unless bases loaded. With bases loaded, Red 3 is out at 1B with all runners advancing, Black 3 is force at home.
4 = ground to 2B. Red, force out at 2nd, runner advances from 2B or 3B. Black, double play or force out at home, but run scores from 3B if not forced.
5 = ground to 3B. Red, force at 2nd, Black double play. No runner may advance from 2B or 3B unless forced. Option if bases loaded and Red.
6 = ground to Shortstop. Red, force out, or Black double play. Runner advances only from 3B, whether red or black.
7, 8, 9 = Fly outs. Red, sac fly, and advance 2B to 3B on Red 9 only . No runners advance if Black.
10 = Walk.
J & K = Single. Runners advance 2 bases if Red, one base if Black, but two bases if Black and 2 out.,.
Q Red = Home run
Q Black = Double, runners advance 2 bases, but al lrunners score if 2 out.

Example.
Card 1 = J (single), placed face up on mound..
Card 2 placed face down at position 1B, to represent runner.
Card 3 = 10 (walk) , face up on mound
Card 4 placed face down at 1B, and Card 2 from 1B moved to 2B.
Card 5 = black 6 (DP to short) face up on mound
Card 6 placed face down in Dugout, Card from 1B moved to dugout, card from 2B moved to 3B.
Card 7 = 8 (fly to center field)
Card 8 placed face down in dugout, third out, innings ends, no runs.
Cards 2, 4, 6, 8 will not be seen until next time through deck. All 8 cards placed randomly at bottom of deck in use, which automatically shuffles card sequence.

Only alternating cards will be seen. The only deviations are a) when a runner advances on a Red A, (no new placer) and b) when placing a card at first base for an intentional walk (no turn-up card). It is possible to play an entire 9 inning game with a Red Q in the deck, and never see it -- or see it 4 or 5 times. There may be two of them, or none.. Over many games, there will be a league BA of .255, OBP .313, SP .425, OBS .738, balls hit to all fielders with equal frequency (except pitcher), and almost a 2:1 ratio of strikeouts to walks. There are no pop-ups as such, but statistically they can be accounted for by Black outfield flies. Errors are not differntiated from hits, which would afford the same value.

The player is nor representing one team of the other, and "Winning" the game means going into extra innings in game seven of a series. Without cheating, just playing the cards as they come up.

If you wish to embellish your game with stolen bases and sacrifices, you may employ the unused part of the deck for that purpose. Elect to attempt the strategy, and turn up the top card -- if it is a face card, the runner is caught stealing, or the sacrifice has failed and the batter is still out. If it is below ten, it is successful. If it is exactly a ten, the stealing runner gets an extra base on error, or the sac bunt results in a double play.
Invented a similar game with three die of different colors as a kid (216 different possible outcomes).
Reply With Quote Quick reply to this message
 
Old 06-17-2013, 05:53 PM
 
Location: Victoria TX
42,663 posts, read 74,212,583 times
Reputation: 36087
Quote:
Originally Posted by whogo View Post
Invented a similar game with three die of different colors as a kid (216 different possible outcomes).
Yeah, I toyed with that too, but it requires constant reference to an outcome chart, unless you can find a way to make a dice roll correspond to some intuitive result.

When I first had a computer that I could write a program for, I generated a system based on randomization, just keep clicking Enter, and let the random number display the corresponding play, but it was over my head to make the computer position the runners after each turn, so that still had to be done mechanically beside the computer.
Reply With Quote Quick reply to this message
Please register to post and access all features of our very popular forum. It is free and quick. Over $68,000 in prizes has already been given out to active posters on our forum. Additional giveaways are planned.

Detailed information about all U.S. cities, counties, and zip codes on our site: City-data.com.


Reply
Please update this thread with any new information or opinions. This open thread is still read by thousands of people, so we encourage all additional points of view.

Quick Reply
Message:

Over $104,000 in prizes was already given out to active posters on our forum and additional giveaways are planned!

Go Back   City-Data Forum > General Forums > Sports > Baseball
Similar Threads
Follow City-Data.com founder on our Forum or

All times are GMT -6.

2005-2019, Advameg, Inc. · Please obey Forum Rules · Terms of Use and Privacy Policy · Bug Bounty

City-Data.com - Archive 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35 - Top