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^ agree, but as I mentioned, VR is in its formative stages. I suspect, for reasons already mentioned, that VR will be much more like a video stream than a game. Games are rendering everying from code. Lots of pixels to push, lots of physics (i.e. complicated math) to process before pushing the pixels, hence the computation demands. I'd wager that VR will have none of this, except for some high end games that have VR output.
So my bet is that most VR will not be processor or graphics intensive. Heck, google had demonstration VR running off of any smartphone. Remember google cardboard?
So I think the best option is either a laptop or desktop with onboard (i.e. intel or AMD) graphics. Desktop with the right slots, since not all can take an add on graphics card, might be the safest option, since you could add the card if you ever needed it, but might not be the most convenient. It depends.
You are very confusing Vanguardisle. Your requirements on the one hand are very low. "Graphic art, not games". You could EASILY get by with a gtx 950m - 965m. Hell you could get by with much less then that. My 560M laptop can do Photoshop and Illustrator and not break a sweat. Seriously. Just about any graphic card with 2 MB of memory can graphic art.
But then you talk about VR. Well, are you going to get into that? If you plan to, plan your build around that. The 970/R9 290 is the minimum for that. And for VR I believe Occulus demands a desktop (or that Asus with the 1080).
Why don't you give us a ballpark figure of what you're willing to spend? We love shopping with others money.
You have asked the important questions I think how much would I be willing to spend on this? Well there is a large range. Anywhere from $500 for a refurbished or used computer, to $1000 for a new one if I really fall in love with it. Not willing to spend any more than that. I really just wanted a computer that would be ready if I decided to try something new like animation or video work.
Last edited by vanguardisle; 09-29-2016 at 06:27 AM..
^ agree, but as I mentioned, VR is in its formative stages. I suspect, for reasons already mentioned, that VR will be much more like a video stream than a game. Games are rendering everying from code. Lots of pixels to push, lots of physics (i.e. complicated math) to process before pushing the pixels, hence the computation demands. I'd wager that VR will have none of this, except for some high end games that have VR output.
So my bet is that most VR will not be processor or graphics intensive. Heck, google had demonstration VR running off of any smartphone. Remember google cardboard?
So I think the best option is either a laptop or desktop with onboard (i.e. intel or AMD) graphics. Desktop with the right slots, since not all can take an add on graphics card, might be the safest option, since you could add the card if you ever needed it, but might not be the most convenient. It depends.
I just remember the sad sort of feeling when your computer gets older and the specs are obsolete and you think about how much money you spent on it. Remember I owned macs. It is not the vr oculus I like so much as the requirements they came out with for it.I figure if I buy a computer like that meets those requirements it will not be obsolete for a very long time.
I used to owin desktops but have gotten used to the portability of laptops, even if I just want to move from one room to another. I can't do that easily with a desktop. I do miss the larger screen of a desktop though .
When you say onboard to you mean dedicated or integrated? Sorry my geek knowledge is lacking.
or something very similar to it.
Latest gen Intel processor
15" Matte display
GTX 960M (an excellent video card)
HDMI/VGA out to connect to a monitor when you want a big screen.
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