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Old 05-19-2018, 11:41 AM
 
Location: Keller, TX
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From a VR perspective:

r/Vive: More GPU Performance is a Game Changer

Even on the Vive / Rift, a 1080Ti has definite merit. The Samsung Odyssey and Vive Pro up the ante with a 78% increase in display resolution, so those newer HMDs need all the power they can get. The Pimax 5K / 8K will represent another 60% increase (or a 184% increase over the original PC VR sets) in display pixels (prior to output upscaling). That's not to say you can't decrease supersampling or undersample, but there is definitely an improvement to having healthy supersampling, and since reprojection sucks, maintaining an 11.11 millisecond or shorter frame timing is of the utmost importance in VR.
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Old 05-21-2018, 07:53 AM
 
Location: Cleveland, Ohio
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Heavily into VR with my Rift and my 1070 handles it flawlessly. Sticking to what I said: the 1080 just isn't worth the price increase.
The ONLY thing I'd recommend spending the extra money on a 1080 for is if your running dual 4K monitors.
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Old 05-21-2018, 08:56 AM
 
Location: Keller, TX
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Quote:
Originally Posted by Peregrine View Post
Heavily into VR with my Rift and my 1070 handles it flawlessly. Sticking to what I said: the 1080 just isn't worth the price increase.
What's your Reprojection Rate? What Supersampling level do you use? Do you play Project Cars 2 / Skyrim / FO4VR or other hard-to-push games?

1080Ti is a nice headroom boost with the old systems but I can say with confidence and ~200 hrs of experience a 980Ti or 1070 is in the "barely adequate" range for the Odyssey and Vive Pro.
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Old 05-21-2018, 01:38 PM
 
Location: Vallejo
14,543 posts, read 16,560,769 times
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Quote:
Originally Posted by Nepenthe View Post
What's your Reprojection Rate? What Supersampling level do you use? Do you play Project Cars 2 / Skyrim / FO4VR or other hard-to-push games?

1080Ti is a nice headroom boost with the old systems but I can say with confidence and ~200 hrs of experience a 980Ti or 1070 is in the "barely adequate" range for the Odyssey and Vive Pro.
With a 1080 I was seeing them pretty routinely top 20% and occasionally hit 30% with 1.0 SS with ini tweaked to turn off taa to get rid of the ludicrous amounts of motion blur. Probably been some optimization post-release with Fallout 4 VR as it was a mess at launch. I mean, you had some things like scoped weapons were broken at launch. Given they apparently didn't do any pre-launch testing and just operated on release a broken mess and patch it later strategy, I'd be shocked if it wasn't a lot better today.

I know with mods you can do some things like dynamically adjust shadow draw distance to a targeted frame rate, but never played with any of that. Supposedly people get 50% increases in FPS with a 1080 Ti doing that, which smooths out some of those notorious areas that were choppy even at 1080p without just turning off shadows everywhere.

Last edited by Malloric; 05-21-2018 at 01:50 PM..
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Old 05-27-2018, 01:00 AM
 
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I still got a 980ti and typically game at 1440p, which I still run at max settings, no problem. The idea when I bought it was to go a while without needing a new video card.
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Old 06-06-2018, 01:08 PM
 
Location: Keller, TX
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Nvidia CEO: Next GeForce Cards Won’t Be Revealed For A ‘Long Time’
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Old 06-07-2018, 09:55 PM
 
Location: Tennessee
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There isn't much competition for gaming GPUs. Sadly, they don't have to innovate.
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Old 06-08-2018, 07:51 PM
 
2,360 posts, read 1,290,077 times
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yea and not much demand software other then graphic design and crypto
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