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Old 09-14-2011, 07:23 PM
 
Location: Texas
5,070 posts, read 9,076,702 times
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Old 09-14-2011, 11:18 PM
 
Location: Somewhere in northern Alabama
18,540 posts, read 55,453,855 times
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Interesting. Pretty sure it is a dead end, and the article mixed up zoom and fixed lenses, but interesting nonetheless.
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Old 09-15-2011, 08:03 PM
 
Location: Texas
5,070 posts, read 9,076,702 times
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Quote:
Originally Posted by harry chickpea View Post
Interesting. Pretty sure it is a dead end, and the article mixed up zoom and fixed lenses, but interesting nonetheless.
My thinking was that it probably wouldn't be a match to our HD TV.
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Old 09-15-2011, 08:55 PM
 
Location: Somewhere in northern Alabama
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There are so many factors involved in getting superior 3-D that I have to agree. 3-D has been something I've studied for years, even wrote an award winning article on it for a magazine devoted to the subject.

When you see the good stuff, you immediately realize how much a compromise the normal stuff you see is. Outside of some basement experiments I once did, a few well placed phantograms and an exceptional large format slide show from the 1940s, not much of it is memorable. The phantograms, which are printed 3-D meant to be seen at a normal angle on a desk or other surface, using 3-D glasses, can be super fun. At one of the 3-D conventions, they had placed a huge phantogram of a loggerhead turtle on the floor so you almost tripped over it as you entered a room. That one even caught me off-guard.

With increased processing power, head or eyeball tracking and depth maps, we are very close to the type of 3-D that makes sense to me.
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Old 09-16-2011, 04:57 PM
 
Location: Texas
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I remember the stories that we had when I was a kid. Aside from the books, there were the gadgets that made it look three dimensional. I wonder if they still do that.
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Old 09-16-2011, 05:29 PM
 
Location: Blah
4,153 posts, read 8,080,271 times
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Quote:
Originally Posted by harry chickpea View Post
There are so many factors involved in getting superior 3-D that I have to agree. 3-D has been something I've studied for years, even wrote an award winning article on it for a magazine devoted to the subject.

When you see the good stuff, you immediately realize how much a compromise the normal stuff you see is. Outside of some basement experiments I once did, a few well placed phantograms and an exceptional large format slide show from the 1940s, not much of it is memorable. The phantograms, which are printed 3-D meant to be seen at a normal angle on a desk or other surface, using 3-D glasses, can be super fun. At one of the 3-D conventions, they had placed a huge phantogram of a loggerhead turtle on the floor so you almost tripped over it as you entered a room. That one even caught me off-guard.

With increased processing power, head or eyeball tracking and depth maps, we are very close to the type of 3-D that makes sense to me.
So how long do you think before we have theater like 3D quality at home or is it possible? I have a 3D TV now and it does decent job but still a good distance from what you experience at the movies.
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Old 09-16-2011, 10:33 PM
 
Location: Somewhere in northern Alabama
18,540 posts, read 55,453,855 times
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It is absolutely possible for home experience to be better than movie experience. If things continue as is, 3rd or 4th generation (urrr... maybe six years...??? ) home 3-D is probably when it will start being really good.

Here is the thing though, something that most people just don't understand - the visual "language" you have to use for good 3-D is NOT in any way shape or form the same as the language used for 2-D. It just doesn't work. That means you can have the greatest set in the world, but if the Cinematographer was enraptured by "Fort Ti" and flaming arrows popping out of the screen at you, it'll still be crapola.

The viewing angles with 3-D are even more critical than with 2-D. Light levels onscreen and ambient are important and overall angle of presentation and how he borders are handled are also important. A small screen automatically will start distracting with border discrepancies. A large screen, or even sitting closer, can reduce that somewhat. The whole checklist for "great" is too involved and long for here.
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