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Unread 03-08-2012, 01:38 AM
 
147 posts, read 92,586 times
Reputation: 66
Thx for the input guys. I ordered 1 and 2 off Amazon and I am waiting on them to get here. I was in the store today and there was 3...I was SOOO tempted to pick it up but I didnt because I knew if I did I would end up playing them in reverse order
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Unread 03-08-2012, 07:12 AM
 
Location: Virginia
6,461 posts, read 7,449,031 times
Reputation: 2970
Quote:
Originally Posted by daellis99 View Post
Thx for the input guys. I ordered 1 and 2 off Amazon and I am waiting on them to get here. I was in the store today and there was 3...I was SOOO tempted to pick it up but I didnt because I knew if I did I would end up playing them in reverse order
Best move IMO.... You'll get the storyline and also have your decisions in 1 and 2 customize your story a bit in 3....

Cool stuff..
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Unread 03-08-2012, 10:34 AM
 
Location: Sinking in the Great Salt Lake
10,319 posts, read 6,131,890 times
Reputation: 8267
I'm about 8 hours into ME3 and loving it!
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Unread 03-08-2012, 05:44 PM
 
229 posts, read 50,294 times
Reputation: 101
Completed my first run through. The ending was good and superised the hell out of me. Also crushed about one of my previous romances. Never did get to see her damn face. Also superised by another romance that caught me totally off guard. This is by far the most emotional game to come out in some time.

More details about the above below for those who dont mind some serious spoilers.

Spoiler
Illusive man was actually partially correct with his beliefs, never would of thought that. Kinda feeled for him after I shot his ass, no one should be controlled by another race. I went with the middle option for the ending, kinda of hard to choose one since the boy made it confusing as hell. The other budding romance lived happily ever after. The after credit scene was pretty cool too, slightly cheesy.

Spoiler
If you had a thing with Tali and are doing a Paragon run, you are kinda screwed. So if want Tali to live, dont side with the geth. I was so pissed when that happened. There was a flashback so not all was lost.


Spoiler
Joker and EDI, didnt see that one coming. Im guessing they can reproduce due to the ending and the combined DNA of synthetics and organic life. Only joker.

One thing that drove me nuts was the endless amounts of propaganda this game had. The parallels to the game and real life became pretty evident. Safe to say EA and Bioware are for militarized globaliztion.
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Unread 03-14-2012, 10:33 PM
 
Location: dfw, tx
212 posts, read 302,714 times
Reputation: 84
This game was an insult to the previous two games. The ending was so bad I won't even spoil it, you have to see it to believe it lol.
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Unread 03-15-2012, 01:13 PM
 
164 posts, read 42,152 times
Reputation: 67
I'd get it, but don't do the ending until EA/bioware releases an actual ending instead of
Spoiler
"We kill you to keep you from building things that kill you"


Spoiler

I've heard great things about the game itself, and I'm hoping when I get it it will be just as good as I'm expecting. But as for the end,

It does not matter what you have done throughout the games. You get three horrible choices that my shepard would never choose. The ending felt like a cop-out, and may have tied together some, but left so many unanswered questions. I much prefer the alteranate fan ending written on DeviantArt (Weird, thought it was pictures only) that would have really meshed the story together, as well as not having the following implied:

1. Joker will recieve a court martial for cowardice

2. Tali and Garrus will starve if they are not dead already

3. The fleets orbiting Earth are pretty much Standard

4. Everyone on the Citadel dies. Unless the Krogan eat everyone, which will allow them to survive a bit longer
.
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Unread 03-15-2012, 08:38 PM
 
Location: Sinking in the Great Salt Lake
10,319 posts, read 6,131,890 times
Reputation: 8267
Quote:
Originally Posted by desol11 View Post
This game was an insult to the previous two games. The ending was so bad I won't even spoil it, you have to see it to believe it lol.
I finished ME3 the other day and I'd have to agree with you. There were several uber-epic portions of the game that brought tears to my eyes and made me feel more connected to the characters than I think I've ever been in a game (especially after taking my original ME1 character through all three games), but the end really sucked monkey balls.

WTF was Bioware thinking? It's like they were on fire during most of the development but never really had the finale planned out, so they just quickly made something up at the last second. It could have been SO much better.

So I'm gonna rewrite the end for myself and pretend this is what happened:

Spoiler
First off, we've been fighting the reapers for hours and hours across three games and Bioware worked so hard to make them seriously fearsome and scary to us, right? Then it turns out the Reapers are just some second-rate tools of some even more powerful ghost kid who doesn't want AI's to rule the universe?! HELL NO!!!

The reapers do their thing because they are (apparently) evil sentient machines and Harbinger the face of madness (to us anyway). Instead of short-changing the reapers, we should have got a serious, titanic battle with them as the true adversaries of the game. How well the universe turns out after the battle should determine how well we did gathering forces/resources, but it soon becomes obvious even that isn't enough to stop the Reapers.

In the end, The Crucible would be the key to winning the battle by instantly collecting and trapping the reaper's "minds" and whisking them to somewhere they can't do anymore damage, like past the event horizon of a super-massive black hole in the center of the galaxy. Perhaps Shepard would have to sacrifice him/herself to make sure the Reapers were truly destroyed and the Illusive man didn't get the crucible for his own nefarious purposes... or betray everyone and deliver the crucible and combined minds of the reapers TO the Illusive man. We could have felt the pain of loosing our crew 1 by 1 or joy of saving them all like in ME2 based on things we did/didn't do earlier on in the story.

Maybe there could even have been a bonus option to convince Harbinger and the Reapers to NOT destroy all the life. Maybe the Reapers believed carbon based life were destined to create and destroy AI life, and felt the need to do what they do to spare future AI life (like themselves) from a cycle of genocide. We could have learned the Reapers were the creation of ancient aliens in the distant past before the Protheans and when their creators tried to destroy the Reapers, they fought back, exterminated their creators and have been keeping civilization from advancing too far ever since out of some sense of duty to avoid the mistakes of the past. Dealing favorably with the likes of the Geth and Edi might have convinced them things were different this time and get the reapers leave back into deep space to wait for another 50,000 years.

Other story points that could have been wrapped up, improved upon:

The catalyst could have been a pre-Prothean mind of a sentient being hidden in the Citadel (still moved to Earth orbit) which would need to be unlocked during the final battle sequence.

The little boy in the dream sequences could have turned out to be symbolic of Shepard's own future child (essentially meaning Shepard's...and the galaxy's future) should he/she survive the end.

Jack should have been allowed to say F*&%@ at least once in the game

More actual nudity like the first game

At least 1 dialogue scene with Harbinger itself; maybe to find out the pure energy Reaper AI itself, not the giant shrimp robots were the key (and immortal, unstoppable) part of the reapers.


Last edited by Chango; 03-15-2012 at 09:24 PM..
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Unread 03-17-2012, 09:05 PM
 
969 posts, read 1,197,785 times
Reputation: 564
Default bioware caught lying....

a bunch of liars these jokers are....


http://social.bioware.com/forum/1/to...dex/10056886/1

Whether or not you enjoyed the conclusion to Mass Effect 3 (personally I feel
it tarnished an otherwise masterful series) please take a look at the
pre-release quotes below from websites and interviews with the game's
developers, writers and producers.

Does all that talk of meaningful player choice, multiple significantly
different endings and closure for the characters and series not seem,
at the very least, strange?

I believe Bioware can be legitimately accused of, at best, fudging the
truth if not outright deceit given the inconsistency between notions
of choice, closure etc. expressed before the game was released and
the ending as it currently stands.

In my opinion Bioware produced a badly written, ill-conceived shambles
of an ending riddled with plot holes and logical inconsistencies but
even if you loved the final moments of this great game do you really
think what was stated in the interviews below has been proved true?

Maybe Walters, Gamble, Hudson et al will be proved right when a decent
ending is released via (presumably free) DLC that explains the
original ending was just some sort of hallucination/indoctrination.
I'm not holding my breath waiting for that though.


Official Mass Effect Website
Mass Effect

“Experience the beginning, middle, and end of an emotional story unlike any
other, where the decisions you make completely shape your experience
and outcome.”

Interview with Mac Walters (Lead Writer)
http://popwatch.ew.com/2012/02/28/ma...3-mac-walters/

“[The presence of the Rachni] has huge consequences in Mass
Effect 3. Even just in the final battle with the Reapers.”

Interview with Mac Walters (Lead Writer)
http://business.financialpost.com/20...all-audiences/

“I’m always leery of saying there are 'optimal' endings, because I think
one of the things we do try to do is make different endings that are
optimal for different people “

Interview with Mike Gamble (Associate Producer)
http://www.computerandvideogames.com...issing-in-me2/

“And, to be honest, you [the fans] are crafting your Mass Effect story as
much as we are anyway.”

Interview with Mike Gamble (Associate Producer)
http://www.360magazine.co.uk/intervi...erent-endings/

“There are many different endings. We wouldn’t do it any other way. How
could you go through all three campaigns playing as your Shepard and
then be forced into a bespoke ending that everyone gets? But I can’t
say any more than that…”

Interview with Mike Gamble (Associate Producer)
http://www.eurogamer.net/articles/20...e-people-angry

“Every decision you've made will impact how things go. The player's also the
architect of what happens."

“You'll get answers to everything. That was one of the key things. Regardless
of how we did everything, we had to say, yes, we're going to provide
some answers to these people.”

“Because a lot of these plot threads are concluding and because it's being
brought to a finale, since you were a part of architecting how they
got to how they were, you will definitely sense how they close was
because of the decisions you made and because of the decisions you
didn't make”

ALL CREDIT TO CATO_84

Interview with Casey Hudson (Director)
http://www.gameinformer.com/b/featur...-effect-3.aspx

“For people who are invested in these characters and the back-story of the
universe and everything, all of these things come to a resolution in
Mass Effect 3. And they are resolved in a way that's very different
based on what you would do in those situations.”

Interview with Casey Hudson (Director)
http://venturebeat.com/2012/03/02/ca...ans-interview/

“Fans want to make sure that they see things resolved, they want to get
some closure, a great ending. I think they’re going to get that.”

“Mass Effect 3 is all about answering all the biggest questions in the
lore, learning about the mysteries and the Protheans and the Reapers,
being able to decide for yourself how all of these things come to an
end.”

Interviewer: “So are you guys the creators or the stewards of the franchise?”
Hudson: “Um… You know, at this point, I think we’re co-creators with
the fans. We use a lot of feedback.”

Interview with Casey Hudson (Director)
http://www.gameinformer.com/b/featur...ostPageIndex=2

Interviewer: [Regarding the numerous possible endings of Mass Effect 2] “Is that
same type of complexity built into the ending of Mass Effect 3?”
Hudson: “Yeah, and I’d say much more so, because we have the ability to
build the endings out in a way that we don’t have to worry about
eventually tying them back together somewhere. This story arc is
coming to an end with this game. That means the endings can be a lot
more different. At this point we’re taking into account so many
decisions that you’ve made as a player and reflecting a lot of that
stuff. It’s not even in any way like the traditional game endings,
where you can say how many endings there are or whether you got
ending A, B, or C.....The endings have a lot more sophistication and
variety in them.”

“We have a rule in our franchise that there is no canon. You as a player
decide what your story is.”

CATO_84 CREDIT

EDIT: Couple more interesting quotes I found, enjoy......or not.


Mike Gamble (Associate Producer)
http://www.nowgamer.com/news/1027650...n_bioware.html

Mass Effect 3 will shake up the player's moral choices more than ever
before, even going so far as allowing the Reapers to win the battle
for Earth, according to BioWare's community representative Mike
Gamble.


In an inteview with NowGamer at Gamescom, we asked if BioWare was taking risks with Mass Effect 3's
plot, including a negative ending in which the Reapers win. Gamble simply said, "Yes". We asked him again to confirm what he had just said and he said, "Yes".


Mike Gamble (Associate Producer)
http://www.nowgamer.com/features/122...y_details.html


"Of course you don’t have to play multiplayer, you can choose to play
all the side-quests in single-player and do all that stuff you’ll
still get all the same endings and same information, it’s just a
totally different way of playing"


Casey Hudson (Director)
http://gamescatalyst.com/2012/03/cas...ctive-stories/

“The whole idea of Mass Effect3 is resolving all of the biggest questions, about the Protheons and
the Reapers, and being in the driver's seat to end the galaxy and all
of these big plot lines, to decide what civilizations are going to
live or die: All of these things are answered in Mass Effect 3.”

Casey Hudson (Director)
http://www.computerandvideogames.com...y-good/?page=2

“There is a huge set of consequences that start stacking up as you approach the end-game. And
even in terms of the ending itself, it continues to break down to
some very large decisions. So it's not like a classic game ending
where everything is linear and you make a choice between a few things
- it really does layer in many, many different choices, up to the
final moments, where it's going to be different for everyone who
plays it.”
__________________
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Unread 03-17-2012, 11:49 PM
 
Location: dfw, tx
212 posts, read 302,714 times
Reputation: 84
This game is generating so much hate around the web. I saw CNN and Forbes talking about this games ending. Wonder what Bioware's next move will be.
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Unread 03-18-2012, 09:18 PM
 
Location: Sinking in the Great Salt Lake
10,319 posts, read 6,131,890 times
Reputation: 8267
Quote:
Originally Posted by desol11 View Post
This game is generating so much hate around the web. I saw CNN and Forbes talking about this games ending. Wonder what Bioware's next move will be.
Two words: Jade Empire (2)

I will only forgive Bioware for their heinous sins if they give me this game (and it kicks ass).
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