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World of Tanks.
It's an mmo but the mechanisms it uses are completely different from what is the mmo standard. Yest, there is some grind involved but luckily you don't really have to go all the way to the top to be competitive - the game's matchmaker , as flawed as it might be at times, usually makes sure there are no situations where there is nothing you can do to the other team.
The game requires a lot of skill, but this skill comes more from patience and planning, not fast clicking. Tanks are very detailed, and not just visually - each one can be damaged in multiple ways during battle which directly affects how it works. There's also a "realistic" (well, it's working) penetration model. Here you can see the armor on one particular tank - the values are the penetration value in mm needed to penetrate armor in this particular place.
Spoiler
I could talk for hours about this, but to be honest I'm not sure anyone is willing to listen So if anyone has any WoT questions, ask them and I'll try answering to the best of my ability
Yac.
Past:
Star Wars Galaxies, City of Heroes/Villains, Star Wars: The Old Republic, Lord of the Rings Online, Star Trek Online, Pirates of the Burning Sea, Vanguard, EverQuest II, RIFT, Dungeons & Dragons Online, Age of Conan, Guild Wars, Tera, Aion, Second Life...I might be forgetting a few. I left out ones I didn't play for more than a few months like World of Warcraft.
Quote:
Originally Posted by cdubs3201
Why does GWII not have a subscription fee?
Guild Wars & Guild Wars 2 are one-time purchases, and then supported through later expansion packs and the sale of extra in-game items (costume & vanity items, boosters, etc).
I'll pick up one of the old games from time to time if it's still running & has a free option, but mostly I stick to EVE. I do really enjoy GW2 though; it's a lot of fun.
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