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Old 01-31-2013, 07:46 AM
 
Location: Waterworld
1,031 posts, read 1,451,684 times
Reputation: 1000

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Quote:
Originally Posted by Severs View Post
Phantasy Star Online still consumes peoples time, what with the private servers here and there.
Yep, I know a guy that has his own server who still plays it.
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Old 01-31-2013, 02:57 PM
 
Location: Foster, TX
1,179 posts, read 1,915,413 times
Reputation: 1525
The PS2 certainly contributed to the demise of the short-lived Dreamcast, but Sega's own practices are also largely at fault. In the span of less than 10 years, in terms of home consoles, Sega supported the Master System, Genesis, Sega CD (add-on to the Genesis), 32X (add-on to the Genesis), Saturn, and finally the Dreamcast in November 1998. To give you some perspective, in that same time span Nintendo supported the NES, SNES, and N64. Simply put, Sega cannibalized some of it own success by saturating the video game market with too many consoles. Consumers were certainly weary at the thought of yet another console release in 2-3 years (who could blame them?) On top of that, Sega had poor relations with retailers in the US after they attempted to have a "surprise" Sega Saturn launch 6 months ahead of the initially stated "Saturnday" of September 2, 1995, instead opting to release at E3 on May 11 of the same year. KB Toys refused to sell the Saturn at all, and Wal-Mart ordered limited stock in response to the short notice.

Overall, Sega mismanaged its consoles in the US and the result was the company heavily relying on the Dreamcast to remedy these mistakes, financially speaking. Couple that with the timing of the console release, and we see a console with such great potential flicker out of existence in a few short years.

Fun fact - Sega Dreamcast released more games in its lifetime than the N64, which produced games more than twice as long as the life cycle of the Sega Dreamcast.
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Old 01-31-2013, 09:49 PM
 
3,950 posts, read 5,089,796 times
Reputation: 2569
Quote:
Originally Posted by NTexas2010 View Post
Fun fact - Sega Dreamcast released more games in its lifetime than the N64, which produced games more than twice as long as the life cycle of the Sega Dreamcast.
Very interesting!

Would you happen to know what the best selling game on the Dreamcast was and how many units it sold?

Here's a picture of one of my favorite DC games although it was never released here in the US.

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Old 02-01-2013, 09:25 AM
 
Location: Foster, TX
1,179 posts, read 1,915,413 times
Reputation: 1525
Per wikipedia, here are the best selling games that sold a minimum of 1 million copies worldwide.

Sonic Adventure - 2.5 million copies
Soulcalibur - 1.3 million copies
Crazy Taxi - 1.225 million copies
Shenmue - 1.2 million copies
Resident Evil Code: Veronica - 1.14million
NFL 2K - 1.13million copies
NFL 2K1 - 1.01 million copies
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Old 02-01-2013, 02:25 PM
 
1,156 posts, read 1,968,058 times
Reputation: 2136
Shenmue was an awesome game, I actually own 1 an 2. Damn Sega for bailing on the series before giving it a definitive ending.
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Old 02-04-2013, 12:42 PM
 
Location: Waterworld
1,031 posts, read 1,451,684 times
Reputation: 1000
I heard a rumor a while back that another Shenmue was coming out, how awesome would that be!? I don't know how true it is though..
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Old 02-04-2013, 08:55 PM
 
1,156 posts, read 1,968,058 times
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Quote:
Originally Posted by jeremy2788 View Post
I heard a rumor a while back that another Shenmue was coming out, how awesome would that be!? I don't know how true it is though..
I stopped listening to the rumors. There have been at least 3 different rumors a year about a new Shenmue, none of which bear any fruit at all. =(
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Old 02-05-2013, 11:26 PM
 
Location: La Mesa Aka The Table
9,823 posts, read 11,546,362 times
Reputation: 11900
Im still only on the thrid disk in shenmue 1
Finished code Veronica last month
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