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That’s what I’ve continually heard...a buddy who’s a lifelong gamer told me it took him up to a week to kill one boss. Too much frustration for my liking...
It's not too difficult once you figure out the mechanics of each regular enemy, sub-boss, and actual boss. A save file for a character of mine is currently on NG+5.
For some reason I do not understand, I am content to sit and play CIV VI or V over and over again. I do not like to play to the end. Once it is clear who is winning,I simply start another game. I mostly like the beginning.
For some reason I do not understand, I am content to sit and play CIV VI or V over and over again. I do not like to play to the end. Once it is clear who is winning,I simply start another game. I mostly like the beginning.
Same thing often happens to me. Early game is the best experience. Discovering what the land looks like, rushing to be first to settle prime spots and choke points. Fewer cities/units to manage. Relative tech/unity parity. Once you get the tech edge and can field artillery and tanks against AI musketmen, there isn't really much joy in completing it. I remember one time winning a culture victory entirely unintentionally.
Same thing often happens to me. Early game is the best experience. Discovering what the land looks like, rushing to be first to settle prime spots and choke points. Fewer cities/units to manage. Relative tech/unity parity. Once you get the tech edge and can field artillery and tanks against AI musketmen, there isn't really much joy in completing it. I remember one time winning a culture victory entirely unintentionally.
That's one of the things I like about Stellaris. The mid/end game crises kick in right around the time the game might be otherwise getting stagnant. Even the mid-game crises can wipe you out, and end game often are end of game. AI is still dumb but way better than in Civ so you can actually get some interesting situations. Penalties for tech based on empire size mean you can't run away on tech as easily. For a large fleet, you have to have territory, especially in 2.0. Before it was easy to do reasonably tall builds and get resources by turning neighboring empires into tributaries to pay for your fleets. That's much harder in 2.0. Usually have to do multiple wars claim systems and turn them loose as useless single planet vassals who then get gallantly charge forward with their minuscule fleets and get pulverized which leads to war exhaustion.
The other thing is Stellaris gets lots of drastic changes both from expansions as well as the game mechanics being altered substantially. 2.0 is just a completely different game. Hopefully some of the stuff that's just bad in 2.0 will get tweaked. I love the change from hyperlane/wormhole/jump to hyperlane with natural wormholes and pre-existing gates (buildable later, but tremendously expensive and anyone who you have open borders with or are at war with can jump in to any of your gates) but things like the hyperspace registry you can build are just pathetic. You only have so many star stations you can build to put hyperspace registries on, so you'll always end up with backwaters that take ages to get to. The other thing is you need to be able to be able to create multiple planet vassals when you seize territory. And those vassals need to retain their old culture so they're not like Yaye, you just concurred us and set us up as a useless puppet state and we love you for it. It's rather dumb.
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