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I think you can assign settlers to these goods producing installations (don't wan't to use the word factory) that were added in one of the DLCs, but in the vanilla game - that's it.
And I agree with the underlying notion I sense, this whole settlements and settlers system, while very fun, is ultimately just a ton of wasted potential, as it is absolutely pointless.
Yac.
Thank you for the info. Yes I was hoping there were more jobs to assign them, but I'll have to explore the DLC and see if I can find some more.
It would be an interesting mod if there was one that gave new settler assignments. I'm not sure what jobs I'd give them, but I'm sure I'll have some ideas later.
I made a request several weeks ago looking for a mod like this at the fallout/mods subreddit, asking whether such a thing existed. I was looking for a mod that would add schools, hospitals etc, so that establishing these settlements would actually have an impact on the wasteland and would add a point to it all. Sadly from what I'm told, no mod like this exists and no one is planning to do one ...
Wasted potential.
That's a bummer b/c it sounds very interesting and it would almost give a good overhaul side quest in that after you choose a faction to end the game, you still have to help the wasteland progress forward. Very good idea you have there.
Yeah, the settler posts sucks. Once I found out "that was it" I stopped building them up and just made Homeplate into a cool pad, made the warehouse part a whole bar with drinks and lights and a pool table WITH ALL THE BALLS(then the balls sunk into the pool table and i threw my controller), and made Sanctuary my companion drop.
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Yep. I must've spent 15-20 hours on Sanctuary alone....then realized how insignificant they are. Each settlement might get attacked once every 30 hours of play time. The concept was cool, but outside of having to drop what you're doing and fast travel to defend them, settlements are pretty useless.
When I first saw the FO4 trailer last summer, I was blown away by the settlement design aspect of the game. But after a few days I was bored.
Yeah, to me settlements seemed like a really cool idea someone had way back in the early conceptual phase of the game. Then part way through development before it was actually implemented they looked at it and said this is going to take forever to do right, slapped some lipstick on a turd and called it done.
In the (later) survival mode, they did have a point again although still limited. Mostly it just helped to have some water pumps and trade lines and farming as stim packs and radaway were hell, plus no fast travel so having a supply so you didn't have to walk all the way across the world over, and over, and over, and over again was useful. Then again, you had to be pretty sadistic to really play on survival mode given how there's not really any replay value. I never got through a survival replay before just getting bogged down. I mean, overall it's about 10000% as good as vanilla Fallout tempered by it being 100000000% as tedious. I pretty much new Fallout was going to be ridiculously easy when I waltzed in at like level 4 with crappy gear and slapped a death claw around in Concord like it was a stuffed bunny.
I recently bought a couple of the workshop add-ons and it has given me some new stuff to mess w/ for a few days. I was building a brahmin herd in Sanctuary b/c they produce the fertilizer I need to makes lots of Jet, and Jet sells for a lot of money and weighs nothing. Had my first multiple deathclaw attack and one got some of my brahmin. That part of the add-ons has been fun, but still as stated before, I need more assignments for settlers as there aren't that many jobs.
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