Peoples’ opinions on video games


Pavel Prikhodko, Ph.D. Machine Learning

Some people are seriously discussing video games as a violent and dangerous thing that can cripple young peoples’ psyche. The video game industry can compete with Hollywood’s movie industry in terms of revenue and profit — for example, the revenue of global PC and console games was $46.5 billion dollars in 2014. This number is quite impressive, although revenue is expected to decrease to $41 billion in 2019.

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Almost 50 percent of American adults have played video games before on a computer, game console, TV or portable device. According to the survey from Pew Research Center, about 10 percent of Americans who have ever played video games identify themselves as gamers, and 38 percent play games but don’t call themselves gamers. The number of male gamers is twice as large as the number of female gamers: 15 percent of men compared to 6 percent of women.

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If we examine racial and ethnic differences, about 28 percent of whites feel that video games are nothing but a waste of time. In comparison, the numbers of blacks and Hispanics who believe that video games are a waste of time are 15 percent and 21 percent accordingly.

The opposing opinion is that video games can promote problem-solving and strategic thinking for the young generation. The number of white people who felt this way about video games was 15 percent in 2015. About 22 percent of black people saw video games as an instrument for human development, while the number of Hispanic people who shared this opinion was 18 percent.

The number of white people who believe that video games can promote teamwork and communication is 8 percent, compared to 19 percent of black people and 10 percent of Hispanic people who think the same. It’s clear that Hispanic and black people have more positive opinions about video games, and the survey suggests that they play games more frequently than whites. Those who do not play video games are more likely to agree with the negative opinions towards games.

Some Americans feel that most games portray women poorly (14 percent). About 27 percent think that some games portray woman poorly, while 18 percent think that it’s not true. Almost 40 percent feel unsure about this topic.

Nearly 10 percent of adults think that most games portray minorities poorly, while 20 percent agreed that it’s true, but only for some games. About 23 percent of respondents think that this isn’t true for most games, and 47 percent are unsure what to think on this topic.

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About Pavel Prikhodko


Pavel Prikhodko, Ph.D. Machine Learning

Pavel has worked for many years as a researcher and developer on a wide range of applications (varying from mechanics and manufacturing to social data, finance and advertising), building predictive systems and trying to find stories that data can tell.

In his free time, he enjoys being with his family.

Other posts by Pavel Prikhodko:

5 thoughts on “Peoples’ opinions on video games”

  1. Horrible influence on children and as adults especi as ally when showing brutal killings; these games should not be allowed due to damaging affect on psychology of users. This contributes to the violence in this country.

    1. Hello I’m doing an ethnographic study over peoples thoughts on video games, would you allow me to use your point of view as a part of my research?

    2. Many things contribute to the violence in our country, saying to remove something because of its influence on violence is the same as saying to remove all social-interactions, driving, business, personal belief/opinion, free thought, friends, family and all the more. These all can contribute to the violence in one way or another without holding the purpouse of malicious intent. This source/root of all evil you seem to claim of violence coming from Violent games is as wrong as me saying a boxer always kills his opponent. The level between being influenced to commit or wanting to commit comes from the own person pyscologically, never having been taught real moral corrections or care for others from parents will lead to a violent selflish minded person of which, can even come from friends if they are never taught to NOT be a follower of others thinking and actions, Not games” themselves” are the influence of aggression, and especially with adults is closer to anything wrong. Any adult should have the capability to not be capped into a aggressive mindset from video simulation. That is a pyscopath if what they hold from games is malicious intent as dangerous to kill from games.

    3. how can you be sure that video games is the cause of the brutal killing. People react to video games differently so maybe those killings were caused by that person’s reaction from playing that video game.

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