Quote:
Originally Posted by CQBE45
You can up the stakes and tie them to a RC car after you fill them with helium. Use different sizes and colors. You don't get to pick, your buddy does. After you master that, you will be able to engage and hit moving targets at long range. Misses cost you penalties. You might be taking your buddy and his spouse out for dinner. That will motivate you NOT to miss! LOL
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You need to attend a 1750/1840 Ron de Voo. We have Woods Walks and Seneca runs. Thar's some real sick wachos that design courses to shoot.
You will want to do it no sooner than you see it done. The Seneca Runs are much harder than a woods walk. Time counts in both, scores count in fire starting, hawk and knife, shooting, you can loose points, and if you got 0 points in the first place and lost points you get negitive points.
Prizes are for 1st, 2nd, 3rd, and dead last
Usually a woods walk is like a 1 days hunt for items you carry, and a Seneca run is a weeks worth of stuff, and you run, load running, and shoot winded. Targets are very creative and can be moving. Some tragets hit poorly can cost points or worse get you tied to a broom stick to resist moving a leg, or a sling and you can't use that arm anymore.
Screwing with the judges once gets you a musket ball to carry in one hand and one hand only, you can't switch hands from where the judge places the ball. As many times as you mess up the judge more musket balls are added as the judges discretion. I personally have held (6) 75 cal musket balls on one hand
Then there is blanket shoots, where to play you put a prized object on the blanket. Every one gets something, first choice of prizes starts with the winner and that works to the last guy. The rule of prizes is stated in a base value, which could be something valued at 5 bucks or 50, depending on the game stakes.
There is Brigade Shoots, where you are a member in a Brigade team. There is friendly and hostile targets, plus all the above. Members can die (not really dead, but can't play) When a member is dead you choose items by game rules that dead member may or not have on his carcass, and may trade or use as you see fit. Some items are trade silver, compasses, flint n steel sets,round ball or foods or furs, knives, ie: items you would take from the dead in your Brigade.
On a shoot like that, I traded some articals I had taken off the dead and even a living member of the team with hostiles in order to pass thru the area. In order to trade with a hostile and use a living member too, you need to have better trade goods than the living memeber you want to trade
In all cases you really are shooting. There is no blanks in these games.
Some hostiles are living people while others are targets. If you shoot a friendly target you loose a lot of points for the whole team. This type of shoot can last 4 to 6 hours, to just go around everything once.
Targets to shoot can be anything: Might be animal shapes and still, might be the same mounted to a board on a cable that moves or a tire chained up to follow a cable but the tire bounces. Moght be a big black spider on a string at less than 10, or a hunk of railroad track down a long narrow opening in the woods, and as i said a poor hit hit on certain targets can get you 'wounded'. Kill zones may not resemble real world kill zones either
OH! On one Seneca Run I was playing in, when I rounded a corner in the woods about 6 guys ahead of me in time were puking down on their knees. I knew something was up, but didn't guess what it would be. That turned out to be a life sized doll and you had to change swaddling clothes (A diaper, the diaper was loaded with peanut butter and mud) My son had been born and so I was up to the task myself, but man what a hoot that was.