10-26-2009, 09:18 AM
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The Escapist has posted an article on "The Secret of WoW" which is an in-depth look at the many many reasons why people still play World of Warcraft. [URL="http://www.bestpowerleveling.net"]www.bestpowerleveling.net[/URL] The article also makes suggestions to new developers about what they need to include to take on the giant!
The author points out the obvious skew in the industry when he says, "Ten million subscribers. At $15 a month each, [URL="http://www.bestpowerleveling.net"]www.bestpowerleveling.net[/URL] that comes to $150 million a month and 1.8 billion a year. If you could capture just one in ten WoW users and get them to jump to your MMO, you'd be a massive success by industry standards".
Here's a look at the article, take a look and reply with your comments below:
If I had a double bacon cheeseburger for every forum post titled "Why do people [still] play World of Warcraft?" then I would have died of a coronary a year before The Burning Crusade went into beta. [URL="http://www.bestpowerleveling.net"]www.bestpowerleveling.net[/URL] Now, mostly these posts are from basic internet-level malcontents and trolls, or people who can't grasp the idea of different people having different personal tastes. But I want to take the question seriously for a minute, partly so that you can just drop a link to this article the next time one of those threads appears, but mostly because I think that hopeful MMO game designers might be asking themselves the same thing.
Ten million subscribers. At $15 a month each, that comes to $150 million a month and 1.8 billion a year. [URL="http://www.bestpowerleveling.net"]www.bestpowerleveling.net[/URL] If you could capture just one in ten WoW users and get them to jump to your MMO, you'd be a massive success by industry standards. I know you want to. Here is my advice for the next developer who comes along with a head full of ideas and dollar signs in his eyes:
Broad System Requirements
The WoW juggernaut proves that graphics take a backseat to gameplay for most players. Your game doesn't need to look like 8-bit warmed over, but it does need to scale down gracefully to the low end of the spectrum if you want to take a bite out of the WoW user base. Yes, sexy screenshots help at launch day, [URL="http://www.bestpowerleveling.net"]www.bestpowerleveling.net[/URL] but if the game looks wrong and runs slow on the average machine then you're destined to be a minor player in the MMO world.
Social Tools
MMO games are social by nature, but WoW benefits a great deal because people join simply because that's what all of their friends are playing. Stomping around Northrend with your friends is a perfectly legitimate way to spend an evening. You can joke and gossip and ***** about work and school while sitting around your favorite restaurant, or you can have the same conversation while fighting a Flesh Giant or traversing Zul'Drak. I know the average MMO looks like an RPG with a chat bar, but there's a lot more going on here than just chat. [URL="http://www.bestpowerleveling.net"]www.bestpowerleveling.net[/URL] If you want to knock WoW off its perch, you need a way to make that Northrend conversation as seamless as possible. You need to give players lots of tools to acquire and connect with friends while filtering out irritants and idiots.
Strategic Combat
People dismiss WoW as a "mindless clickfest" but the truth is that the game is not multiplayer Diablo. The game feeds you new combat abilities at a steady rate, so that a new one opens up just as your existing skill set is starting to feel a little tired. There are a lot of different enemies that require different approaches. The combat will get old eventually, [URL="http://www.bestpowerleveling.net"]www.bestpowerleveling.net[/URL] but for people that like combining powers and experimenting with different character builds it can offer many hours of entertainment. Your upcoming WoW-killer needs to be able to offer a variety of combat experiences, from complex hot-key driven action strategy (Rogues in WoW) to casual point-and-click for people who like to play while watching American Idol. (Hunters in WoW.)
Exploration
What few MMOs seem to grasp is that being able to walk from one end of a massive gameworld to the other is deeply satisfying to people with a sense of wanderlust, and the effect is often ruined if you break the world up into little playpens connected by loading screens. WoW has many different areas with unique music, mood, lighting, monsters, architecture, cities, wildlife, [URL="http://www.bestpowerleveling.net"]www.bestpowerleveling.net[/URL] and flora. There is a ton of content to consume here, and lots of players derive satisfaction from taking the world tour. The game creates the impression that there's always another cool landmark or impressive vista just over the horizon. If you want people to stick with your game, you need to give them stuff to look at. A lot of stuff. It's not about square mileage, it's about seamless variety and spectacle.
Gathering
The idea of traveling a gameworld and picking up stuff has been with us more or less since the dawn of gaming. Maybe it's our hunter-gatherer instincts. Maybe we just like finding treasure. Whatever the reason, people love acquiring great big heaps of loot, and WoW has a large number of ways to do that. [URL="http://www.bestpowerleveling.net"]www.bestpowerleveling.net[/URL] Gathering herbs, mining, fishing, and skinning are all ways to line your backpack with cool stuff without ever needing to fight anything. The treasure is just laying around the world and all you have to do is get out there and pick it up. You need your game to entice people to play it by drawing them into the wilderness with a trail of useful resource goodies.
Crafting
There is something compelling about making a bit of game content and inserting it into the world. You might sell it, use it, or give it away. It's yours. You made it and it had your name on it. I've never been happy with any of the crafting systems I've tried, but the crafting in WoW keeps a lot of people amused. [URL="http://www.bestpowerleveling.net"]www.bestpowerleveling.net[/URL] This is one area where you can best WoW if you're willing to put the time into it. People want to create interesting and visually appealing items. Giving them the same level of control over the stuff they make that you give them over their avatar will make people want to make items not just for their intrinsic value in gold or damage output, but for their artistic value as well.
Character Building
The amount of variety in WoW is staggering. The different sides, races, classes, and areas of specialization within each class mean that there is always something new to try. There are layers of depth that let players build their character according to their own concept or play style. [URL="http://www.bestpowerleveling.net"]www.bestpowerleveling.net[/URL] You need to offer your players lots of choices that lead to lots of different gameplay. If you start with "do I use fireballs or a sword?" then you're thinking too small.
Auctioning
Some people get addicted to Ebay. The wheeling and dealing gives them a thrill, and then there's the joy of having new stuff appear on your doorstep. The auction house in WoW can offer that same experience, and many players enjoy making money by buying low and selling high. They shop mid-week when prices are lower and then sell their goods over the weekend when demand increases. They track drop rates and usage patterns to get a feel for when things will be needed. The auction in WoW is superb, and functions as an economic day trading mini-game for people with the right financial disposition. Make sure your auction system is up to standards, or your world will be filled with people spamming chat in all caps looking for buyers or sellers. [URL="http://www.bestpowerleveling.net"]www.bestpowerleveling.net[/URL] This breaks immersion, interferes with the social layer of the game, and frustrates the people trying to do business.
PvP
There aren't many MMO games that don't have player-versus-player action in some form or another. It's an activity, and a crucial one. Many players build their characters for the express purpose of destroying other characters on the field of battle. Other people build their character because they enjoy the process of building. You need to let both of these people have fun without cannibalizing each other's gameplay. The PvP player should be given an outlet where they can meaningfully compete for rewards, [URL="http://www.bestpowerleveling.net"]www.bestpowerleveling.net[/URL] and the builder should have the ability to opt out of the ganking and corpse-camping.
Story
It's true that a vast majority of MMO players are filled with epic levels of apathy towards the story in the game. They click on a quest dude, do the quest, and run off again without reading a single line of prose. But WoW has robust (by MMO standards) storytelling and the NPCs generally try to make it worth your while if you take the time to read what they have to say. You might be tempted to cut corners here, but a lot of players enjoy knowing that they inhabit a good story, [URL="http://www.bestpowerleveling.net"]www.bestpowerleveling.net[/URL] even when they're fuzzy on the specifics.
Bugs
Enough MMOs have staggered into the fray before they were ready and ended up turning hype and anticipation into bad press and ill will. I would think that their failures ought to be enough to convince you to complete and then polish your MMO before you hit the launch button. You can only launch once.
Far too many MMO games will simply lock onto two or three items in the WoW activity list and decide that, "this is what WoW is all about." They build a game around those simple elements and neglect the others, [URL="http://www.bestpowerleveling.net"]www.bestpowerleveling.net[/URL] and then wonder why their game is an empty wasteland while the population of WoW is more than double that of the entire country of New Zealand.
People dismiss MMO games as "grinding" or a "leveling treadmill," but the really successful games are more like a health club with a broad selection of exercise machines than a single treadmill. Yes, there is a lot of repetition, but you can jump from one (repetitious) activity to another to keep things interesting. In the broadest sense, the activities in these games stimulate the part of your brain that enjoys creating order from chaos by getting stuff done. Only instead of doing useful stuff like the dishes or your homework, you're doing stuff like cleaning out rat infestations, gathering up resources, and building items. In the real world, the war against entropy isn't nearly as swift or as gratifying. The stuff you're getting "done" starts as short-term goals that lead to longer-term goals that lead to really long-term goals. [URL="http://www.bestpowerleveling.net"]www.bestpowerleveling.net[/URL] You're always on the threshold of getting something done and getting your next reward. (And your next goal.)
It may look like players just stand around killing monsters over and over (because they are) but that's not the heart of the game and not the source of motivation. Give the player lots of goals and you'll go a long way to making a game they never want to quit. Then sit back
[URL="http://www.bestpowerleveling.net"]www.bestpowerleveling.net[/URL]
Data:
Median household income ($)
Median household income (% change since 2000)
Household income diversity
Ratio of average income to average house value (%)
Ratio of average income to average rent
Median household income ($) - White
Median household income ($) - Black or African American
Median household income ($) - Asian
Median household income ($) - Hispanic or Latino
Median household income ($) - American Indian and Alaska Native
Median household income ($) - Multirace
Median household income ($) - Other Race
Median household income for houses/condos with a mortgage ($)
Median household income for apartments without a mortgage ($)
Races - White alone (%)
Races - White alone (% change since 2000)
Races - Black alone (%)
Races - Black alone (% change since 2000)
Races - American Indian alone (%)
Races - American Indian alone (% change since 2000)
Races - Asian alone (%)
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Races - Native Hawaiian and Other Pacific Islander alone (%)
Races - Native Hawaiian and Other Pacific Islander alone (% change since 2000)
Races - Two or more races (%)
Races - Two or more races (% change since 2000)
Races - Other race alone (%)
Races - Other race alone (% change since 2000)
Racial diversity
Unemployment (%)
Unemployment (% change since 2000)
Unemployment (%) - White
Unemployment (%) - Black or African American
Unemployment (%) - Asian
Unemployment (%) - Hispanic or Latino
Unemployment (%) - American Indian and Alaska Native
Unemployment (%) - Multirace
Unemployment (%) - Other Race
Population density (people per square mile)
Population - Males (%)
Population - Females (%)
Population - Males (%) - White
Population - Males (%) - Black or African American
Population - Males (%) - Asian
Population - Males (%) - Hispanic or Latino
Population - Males (%) - American Indian and Alaska Native
Population - Males (%) - Multirace
Population - Males (%) - Other Race
Population - Females (%) - White
Population - Females (%) - Black or African American
Population - Females (%) - Asian
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Coronavirus confirmed cases (Apr 24, 2024)
Deaths caused by coronavirus (Apr 24, 2024)
Coronavirus confirmed cases (per 100k population) (Apr 24, 2024)
Deaths caused by coronavirus (per 100k population) (Apr 24, 2024)
Daily increase in number of cases (Apr 24, 2024)
Weekly increase in number of cases (Apr 24, 2024)
Cases doubled (in days) (Apr 24, 2024)
Hospitalized patients (Apr 18, 2022)
Negative test results (Apr 18, 2022)
Total test results (Apr 18, 2022)
COVID Vaccine doses distributed (per 100k population) (Sep 19, 2023)
COVID Vaccine doses administered (per 100k population) (Sep 19, 2023)
COVID Vaccine doses distributed (Sep 19, 2023)
COVID Vaccine doses administered (Sep 19, 2023)
Likely homosexual households (%)
Likely homosexual households (% change since 2000)
Likely homosexual households - Lesbian couples (%)
Likely homosexual households - Lesbian couples (% change since 2000)
Likely homosexual households - Gay men (%)
Likely homosexual households - Gay men (% change since 2000)
Cost of living index
Median gross rent ($)
Median contract rent ($)
Median monthly housing costs ($)
Median house or condo value ($)
Median house or condo value ($ change since 2000)
Mean house or condo value by units in structure - 1, detached ($)
Mean house or condo value by units in structure - 1, attached ($)
Mean house or condo value by units in structure - 2 ($)
Mean house or condo value by units in structure by units in structure - 3 or 4 ($)
Mean house or condo value by units in structure - 5 or more ($)
Mean house or condo value by units in structure - Boat, RV, van, etc. ($)
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Median house or condo value ($) - White
Median house or condo value ($) - Black or African American
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Median house or condo value ($) - Multirace
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Median resident age
Resident age diversity
Median resident age - Males
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Median resident age - American Indian and Alaska Native
Median resident age - Multirace
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Median resident age - Males - White
Median resident age - Males - Black or African American
Median resident age - Males - Asian
Median resident age - Males - Hispanic or Latino
Median resident age - Males - American Indian and Alaska Native
Median resident age - Males - Multirace
Median resident age - Males - Other Race
Median resident age - Females - White
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Median resident age - Females - American Indian and Alaska Native
Median resident age - Females - Multirace
Median resident age - Females - Other Race
Commute - mean travel time to work (minutes)
Travel time to work - Less than 5 minutes (%)
Travel time to work - Less than 5 minutes (% change since 2000)
Travel time to work - 5 to 9 minutes (%)
Travel time to work - 5 to 9 minutes (% change since 2000)
Travel time to work - 10 to 19 minutes (%)
Travel time to work - 10 to 19 minutes (% change since 2000)
Travel time to work - 20 to 29 minutes (%)
Travel time to work - 20 to 29 minutes (% change since 2000)
Travel time to work - 30 to 39 minutes (%)
Travel time to work - 30 to 39 minutes (% change since 2000)
Travel time to work - 40 to 59 minutes (%)
Travel time to work - 40 to 59 minutes (% change since 2000)
Travel time to work - 60 to 89 minutes (%)
Travel time to work - 60 to 89 minutes (% change since 2000)
Travel time to work - 90 or more minutes (%)
Travel time to work - 90 or more minutes (% change since 2000)
Marital status - Never married (%)
Marital status - Now married (%)
Marital status - Separated (%)
Marital status - Widowed (%)
Marital status - Divorced (%)
Median family income ($)
Median family income (% change since 2000)
Median non-family income ($)
Median non-family income (% change since 2000)
Median per capita income ($)
Median per capita income (% change since 2000)
Median family income ($) - White
Median family income ($) - Black or African American
Median family income ($) - Asian
Median family income ($) - Hispanic or Latino
Median family income ($) - American Indian and Alaska Native
Median family income ($) - Multirace
Median family income ($) - Other Race
Median year house/condo built
Median year apartment built
Year house built - Built 2005 or later (%)
Year house built - Built 2000 to 2004 (%)
Year house built - Built 1990 to 1999 (%)
Year house built - Built 1980 to 1989 (%)
Year house built - Built 1970 to 1979 (%)
Year house built - Built 1960 to 1969 (%)
Year house built - Built 1950 to 1959 (%)
Year house built - Built 1940 to 1949 (%)
Year house built - Built 1939 or earlier (%)
Average household size
Household density (households per square mile)
Average household size - White
Average household size - Black or African American
Average household size - Asian
Average household size - Hispanic or Latino
Average household size - American Indian and Alaska Native
Average household size - Multirace
Average household size - Other Race
Occupied housing units (%)
Vacant housing units (%)
Owner occupied housing units (%)
Renter occupied housing units (%)
Vacancy status - For rent (%)
Vacancy status - For sale only (%)
Vacancy status - Rented or sold, not occupied (%)
Vacancy status - For seasonal, recreational, or occasional use (%)
Vacancy status - For migrant workers (%)
Vacancy status - Other vacant (%)
Residents with income below the poverty level (%)
Residents with income below 50% of the poverty level (%)
Children below poverty level (%)
Poor families by family type - Married-couple family (%)
Poor families by family type - Male, no wife present (%)
Poor families by family type - Female, no husband present (%)
Poverty status for native-born residents (%)
Poverty status for foreign-born residents (%)
Poverty among high school graduates not in families (%)
Poverty among people who did not graduate high school not in families (%)
Residents with income below the poverty level (%) - White
Residents with income below the poverty level (%) - Black or African American
Residents with income below the poverty level (%) - Asian
Residents with income below the poverty level (%) - Hispanic or Latino
Residents with income below the poverty level (%) - American Indian and Alaska Native
Residents with income below the poverty level (%) - Multirace
Residents with income below the poverty level (%) - Other Race
Air pollution - Air Quality Index (AQI)
Air pollution - CO
Air pollution - NO2
Air pollution - SO2
Air pollution - Ozone
Air pollution - PM10
Air pollution - PM25
Air pollution - Pb
Crime - Murders per 100,000 population
Crime - Rapes per 100,000 population
Crime - Robberies per 100,000 population
Crime - Assaults per 100,000 population
Crime - Burglaries per 100,000 population
Crime - Thefts per 100,000 population
Crime - Auto thefts per 100,000 population
Crime - Arson per 100,000 population
Crime - City-data.com crime index
Crime - Violent crime index
Crime - Property crime index
Crime - Murders per 100,000 population (5 year average)
Crime - Rapes per 100,000 population (5 year average)
Crime - Robberies per 100,000 population (5 year average)
Crime - Assaults per 100,000 population (5 year average)
Crime - Burglaries per 100,000 population (5 year average)
Crime - Thefts per 100,000 population (5 year average)
Crime - Auto thefts per 100,000 population (5 year average)
Crime - Arson per 100,000 population (5 year average)
Crime - City-data.com crime index (5 year average)
Crime - Violent crime index (5 year average)
Crime - Property crime index (5 year average)
1996 Presidential Elections Results (%) - Democratic Party (Clinton)
1996 Presidential Elections Results (%) - Republican Party (Dole)
1996 Presidential Elections Results (%) - Other
2000 Presidential Elections Results (%) - Democratic Party (Gore)
2000 Presidential Elections Results (%) - Republican Party (Bush)
2000 Presidential Elections Results (%) - Other
2004 Presidential Elections Results (%) - Democratic Party (Kerry)
2004 Presidential Elections Results (%) - Republican Party (Bush)
2004 Presidential Elections Results (%) - Other
2008 Presidential Elections Results (%) - Democratic Party (Obama)
2008 Presidential Elections Results (%) - Republican Party (McCain)
2008 Presidential Elections Results (%) - Other
2012 Presidential Elections Results (%) - Democratic Party (Obama)
2012 Presidential Elections Results (%) - Republican Party (Romney)
2012 Presidential Elections Results (%) - Other
2016 Presidential Elections Results (%) - Democratic Party (Clinton)
2016 Presidential Elections Results (%) - Republican Party (Trump)
2016 Presidential Elections Results (%) - Other
2020 Presidential Elections Results (%) - Democratic Party (Biden)
2020 Presidential Elections Results (%) - Republican Party (Trump)
2020 Presidential Elections Results (%) - Other
Ancestries Reported - Arab (%)
Ancestries Reported - Czech (%)
Ancestries Reported - Danish (%)
Ancestries Reported - Dutch (%)
Ancestries Reported - English (%)
Ancestries Reported - French (%)
Ancestries Reported - French Canadian (%)
Ancestries Reported - German (%)
Ancestries Reported - Greek (%)
Ancestries Reported - Hungarian (%)
Ancestries Reported - Irish (%)
Ancestries Reported - Italian (%)
Ancestries Reported - Lithuanian (%)
Ancestries Reported - Norwegian (%)
Ancestries Reported - Polish (%)
Ancestries Reported - Portuguese (%)
Ancestries Reported - Russian (%)
Ancestries Reported - Scotch-Irish (%)
Ancestries Reported - Scottish (%)
Ancestries Reported - Slovak (%)
Ancestries Reported - Subsaharan African (%)
Ancestries Reported - Swedish (%)
Ancestries Reported - Swiss (%)
Ancestries Reported - Ukrainian (%)
Ancestries Reported - United States (%)
Ancestries Reported - Welsh (%)
Ancestries Reported - West Indian (%)
Ancestries Reported - Other (%)
Educational Attainment - No schooling completed (%)
Educational Attainment - Less than high school (%)
Educational Attainment - High school or equivalent (%)
Educational Attainment - Less than 1 year of college (%)
Educational Attainment - 1 or more years of college (%)
Educational Attainment - Associate degree (%)
Educational Attainment - Bachelor's degree (%)
Educational Attainment - Master's degree (%)
Educational Attainment - Professional school degree (%)
Educational Attainment - Doctorate degree (%)
School Enrollment - Nursery, preschool (%)
School Enrollment - Kindergarten (%)
School Enrollment - Grade 1 to 4 (%)
School Enrollment - Grade 5 to 8 (%)
School Enrollment - Grade 9 to 12 (%)
School Enrollment - College undergrad (%)
School Enrollment - Graduate or professional (%)
School Enrollment - Not enrolled in school (%)
School enrollment - Public schools (%)
School enrollment - Private schools (%)
School enrollment - Not enrolled (%)
Median number of rooms in houses and condos
Median number of rooms in apartments
Housing units lacking complete plumbing facilities (%)
Housing units lacking complete kitchen facilities (%)
Density of houses
Urban houses (%)
Rural houses (%)
Households with people 60 years and over (%)
Households with people 65 years and over (%)
Households with people 75 years and over (%)
Households with one or more nonrelatives (%)
Households with no nonrelatives (%)
Population in households (%)
Family households (%)
Nonfamily households (%)
Population in families (%)
Family households with own children (%)
Median number of bedrooms in owner occupied houses
Mean number of bedrooms in owner occupied houses
Median number of bedrooms in renter occupied houses
Mean number of bedrooms in renter occupied houses
Median number of vehichles in owner occupied houses
Mean number of vehichles in owner occupied houses
Median number of vehichles in renter occupied houses
Mean number of vehichles in renter occupied houses
Mortgage status - with mortgage (%)
Mortgage status - with second mortgage (%)
Mortgage status - with home equity loan (%)
Mortgage status - with both second mortgage and home equity loan (%)
Mortgage status - without a mortgage (%)
Average family size
Average family size - White
Average family size - Black or African American
Average family size - Asian
Average family size - Hispanic or Latino
Average family size - American Indian and Alaska Native
Average family size - Multirace
Average family size - Other Race
Geographical mobility - Same house 1 year ago (%)
Geographical mobility - Moved within same county (%)
Geographical mobility - Moved from different county within same state (%)
Geographical mobility - Moved from different state (%)
Geographical mobility - Moved from abroad (%)
Place of birth - Born in state of residence (%)
Place of birth - Born in other state (%)
Place of birth - Native, outside of US (%)
Place of birth - Foreign born (%)
Housing units in structures - 1, detached (%)
Housing units in structures - 1, attached (%)
Housing units in structures - 2 (%)
Housing units in structures - 3 or 4 (%)
Housing units in structures - 5 to 9 (%)
Housing units in structures - 10 to 19 (%)
Housing units in structures - 20 to 49 (%)
Housing units in structures - 50 or more (%)
Housing units in structures - Mobile home (%)
Housing units in structures - Boat, RV, van, etc. (%)
House/condo owner moved in on average (years ago)
Renter moved in on average (years ago)
Year householder moved into unit - Moved in 1999 to March 2000 (%)
Year householder moved into unit - Moved in 1995 to 1998 (%)
Year householder moved into unit - Moved in 1990 to 1994 (%)
Year householder moved into unit - Moved in 1980 to 1989 (%)
Year householder moved into unit - Moved in 1970 to 1979 (%)
Year householder moved into unit - Moved in 1969 or earlier (%)
Means of transportation to work - Drove car alone (%)
Means of transportation to work - Carpooled (%)
Means of transportation to work - Public transportation (%)
Means of transportation to work - Bus or trolley bus (%)
Means of transportation to work - Streetcar or trolley car (%)
Means of transportation to work - Subway or elevated (%)
Means of transportation to work - Railroad (%)
Means of transportation to work - Ferryboat (%)
Means of transportation to work - Taxicab (%)
Means of transportation to work - Motorcycle (%)
Means of transportation to work - Bicycle (%)
Means of transportation to work - Walked (%)
Means of transportation to work - Other means (%)
Working at home (%)
Industry diversity
Most Common Industries - Agriculture, forestry, fishing and hunting, and mining (%)
Most Common Industries - Agriculture, forestry, fishing and hunting (%)
Most Common Industries - Mining, quarrying, and oil and gas extraction (%)
Most Common Industries - Construction (%)
Most Common Industries - Manufacturing (%)
Most Common Industries - Wholesale trade (%)
Most Common Industries - Retail trade (%)
Most Common Industries - Transportation and warehousing, and utilities (%)
Most Common Industries - Transportation and warehousing (%)
Most Common Industries - Utilities (%)
Most Common Industries - Information (%)
Most Common Industries - Finance and insurance, and real estate and rental and leasing (%)
Most Common Industries - Finance and insurance (%)
Most Common Industries - Real estate and rental and leasing (%)
Most Common Industries - Professional, scientific, and management, and administrative and waste management services (%)
Most Common Industries - Professional, scientific, and technical services (%)
Most Common Industries - Management of companies and enterprises (%)
Most Common Industries - Administrative and support and waste management services (%)
Most Common Industries - Educational services, and health care and social assistance (%)
Most Common Industries - Educational services (%)
Most Common Industries - Health care and social assistance (%)
Most Common Industries - Arts, entertainment, and recreation, and accommodation and food services (%)
Most Common Industries - Arts, entertainment, and recreation (%)
Most Common Industries - Accommodation and food services (%)
Most Common Industries - Other services, except public administration (%)
Most Common Industries - Public administration (%)
Occupation diversity
Most Common Occupations - Management, business, science, and arts occupations (%)
Most Common Occupations - Management, business, and financial occupations (%)
Most Common Occupations - Management occupations (%)
Most Common Occupations - Business and financial operations occupations (%)
Most Common Occupations - Computer, engineering, and science occupations (%)
Most Common Occupations - Computer and mathematical occupations (%)
Most Common Occupations - Architecture and engineering occupations (%)
Most Common Occupations - Life, physical, and social science occupations (%)
Most Common Occupations - Education, legal, community service, arts, and media occupations (%)
Most Common Occupations - Community and social service occupations (%)
Most Common Occupations - Legal occupations (%)
Most Common Occupations - Education, training, and library occupations (%)
Most Common Occupations - Arts, design, entertainment, sports, and media occupations (%)
Most Common Occupations - Healthcare practitioners and technical occupations (%)
Most Common Occupations - Health diagnosing and treating practitioners and other technical occupations (%)
Most Common Occupations - Health technologists and technicians (%)
Most Common Occupations - Service occupations (%)
Most Common Occupations - Healthcare support occupations (%)
Most Common Occupations - Protective service occupations (%)
Most Common Occupations - Fire fighting and prevention, and other protective service workers including supervisors (%)
Most Common Occupations - Law enforcement workers including supervisors (%)
Most Common Occupations - Food preparation and serving related occupations (%)
Most Common Occupations - Building and grounds cleaning and maintenance occupations (%)
Most Common Occupations - Personal care and service occupations (%)
Most Common Occupations - Sales and office occupations (%)
Most Common Occupations - Sales and related occupations (%)
Most Common Occupations - Office and administrative support occupations (%)
Most Common Occupations - Natural resources, construction, and maintenance occupations (%)
Most Common Occupations - Farming, fishing, and forestry occupations (%)
Most Common Occupations - Construction and extraction occupations (%)
Most Common Occupations - Installation, maintenance, and repair occupations (%)
Most Common Occupations - Production, transportation, and material moving occupations (%)
Most Common Occupations - Production occupations (%)
Most Common Occupations - Transportation occupations (%)
Most Common Occupations - Material moving occupations (%)
People in Group quarters - Institutionalized population (%)
People in Group quarters - Correctional institutions (%)
People in Group quarters - Federal prisons and detention centers (%)
People in Group quarters - Halfway houses (%)
People in Group quarters - Local jails and other confinement facilities (including police lockups) (%)
People in Group quarters - Military disciplinary barracks (%)
People in Group quarters - State prisons (%)
People in Group quarters - Other types of correctional institutions (%)
People in Group quarters - Nursing homes (%)
People in Group quarters - Hospitals/wards, hospices, and schools for the handicapped (%)
People in Group quarters - Hospitals/wards and hospices for chronically ill (%)
People in Group quarters - Hospices or homes for chronically ill (%)
People in Group quarters - Military hospitals or wards for chronically ill (%)
People in Group quarters - Other hospitals or wards for chronically ill (%)
People in Group quarters - Hospitals or wards for drug/alcohol abuse (%)
People in Group quarters - Mental (Psychiatric) hospitals or wards (%)
People in Group quarters - Schools, hospitals, or wards for the mentally retarded (%)
People in Group quarters - Schools, hospitals, or wards for the physically handicapped (%)
People in Group quarters - Institutions for the deaf (%)
People in Group quarters - Institutions for the blind (%)
People in Group quarters - Orthopedic wards and institutions for the physically handicapped (%)
People in Group quarters - Wards in general hospitals for patients who have no usual home elsewhere (%)
People in Group quarters - Wards in military hospitals for patients who have no usual home elsewhere (%)
People in Group quarters - Juvenile institutions (%)
People in Group quarters - Long-term care (%)
People in Group quarters - Homes for abused, dependent, and neglected children (%)
People in Group quarters - Residential treatment centers for emotionally disturbed children (%)
People in Group quarters - Training schools for juvenile delinquents (%)
People in Group quarters - Short-term care, detention or diagnostic centers for delinquent children (%)
People in Group quarters - Type of juvenile institution unknown (%)
People in Group quarters - Noninstitutionalized population (%)
People in Group quarters - College dormitories (includes college quarters off campus) (%)
People in Group quarters - Military quarters (%)
People in Group quarters - On base (%)
People in Group quarters - Barracks, unaccompanied personnel housing (UPH), (Enlisted/Officer), ;and similar group living quarters for military personnel (%)
People in Group quarters - Transient quarters for temporary residents (%)
People in Group quarters - Military ships (%)
People in Group quarters - Group homes (%)
People in Group quarters - Homes or halfway houses for drug/alcohol abuse (%)
People in Group quarters - Homes for the mentally ill (%)
People in Group quarters - Homes for the mentally retarded (%)
People in Group quarters - Homes for the physically handicapped (%)
People in Group quarters - Other group homes (%)
People in Group quarters - Religious group quarters (%)
People in Group quarters - Dormitories (%)
People in Group quarters - Agriculture workers' dormitories on farms (%)
People in Group quarters - Job Corps and vocational training facilities (%)
People in Group quarters - Other workers' dormitories (%)
People in Group quarters - Crews of maritime vessels (%)
People in Group quarters - Other nonhousehold living situations (%)
People in Group quarters - Other noninstitutional group quarters (%)
Residents speaking English at home (%)
Residents speaking English at home - Born in the United States (%)
Residents speaking English at home - Native, born elsewhere (%)
Residents speaking English at home - Foreign born (%)
Residents speaking Spanish at home (%)
Residents speaking Spanish at home - Born in the United States (%)
Residents speaking Spanish at home - Native, born elsewhere (%)
Residents speaking Spanish at home - Foreign born (%)
Residents speaking other language at home (%)
Residents speaking other language at home - Born in the United States (%)
Residents speaking other language at home - Native, born elsewhere (%)
Residents speaking other language at home - Foreign born (%)
Class of Workers - Employee of private company (%)
Class of Workers - Self-employed in own incorporated business (%)
Class of Workers - Private not-for-profit wage and salary workers (%)
Class of Workers - Local government workers (%)
Class of Workers - State government workers (%)
Class of Workers - Federal government workers (%)
Class of Workers - Self-employed workers in own not incorporated business and Unpaid family workers (%)
House heating fuel used in houses and condos - Utility gas (%)
House heating fuel used in houses and condos - Bottled, tank, or LP gas (%)
House heating fuel used in houses and condos - Electricity (%)
House heating fuel used in houses and condos - Fuel oil, kerosene, etc. (%)
House heating fuel used in houses and condos - Coal or coke (%)
House heating fuel used in houses and condos - Wood (%)
House heating fuel used in houses and condos - Solar energy (%)
House heating fuel used in houses and condos - Other fuel (%)
House heating fuel used in houses and condos - No fuel used (%)
House heating fuel used in apartments - Utility gas (%)
House heating fuel used in apartments - Bottled, tank, or LP gas (%)
House heating fuel used in apartments - Electricity (%)
House heating fuel used in apartments - Fuel oil, kerosene, etc. (%)
House heating fuel used in apartments - Coal or coke (%)
House heating fuel used in apartments - Wood (%)
House heating fuel used in apartments - Solar energy (%)
House heating fuel used in apartments - Other fuel (%)
House heating fuel used in apartments - No fuel used (%)
Armed forces status - In Armed Forces (%)
Armed forces status - Civilian (%)
Armed forces status - Civilian - Veteran (%)
Armed forces status - Civilian - Nonveteran (%)
Fatal accidents locations in years 2005-2021
Fatal accidents locations in 2005
Fatal accidents locations in 2006
Fatal accidents locations in 2007
Fatal accidents locations in 2008
Fatal accidents locations in 2009
Fatal accidents locations in 2010
Fatal accidents locations in 2011
Fatal accidents locations in 2012
Fatal accidents locations in 2013
Fatal accidents locations in 2014
Fatal accidents locations in 2015
Fatal accidents locations in 2016
Fatal accidents locations in 2017
Fatal accidents locations in 2018
Fatal accidents locations in 2019
Fatal accidents locations in 2020
Fatal accidents locations in 2021
Alcohol use - People drinking some alcohol every month (%)
Alcohol use - People not drinking at all (%)
Alcohol use - Average days/month drinking alcohol
Alcohol use - Average drinks/week
Alcohol use - Average days/year people drink much
Audiometry - Average condition of hearing (%)
Audiometry - People that can hear a whisper from across a quiet room (%)
Audiometry - People that can hear normal voice from across a quiet room (%)
Audiometry - Ears ringing, roaring, buzzing (%)
Audiometry - Had a job exposure to loud noise (%)
Audiometry - Had off-work exposure to loud noise (%)
Blood Pressure & Cholesterol - Has high blood pressure (%)
Blood Pressure & Cholesterol - Checking blood pressure at home (%)
Blood Pressure & Cholesterol - Frequently checking blood cholesterol (%)
Blood Pressure & Cholesterol - Has high cholesterol level (%)
Consumer Behavior - Money monthly spent on food at supermarket/grocery store
Consumer Behavior - Money monthly spent on food at other stores
Consumer Behavior - Money monthly spent on eating out
Consumer Behavior - Money monthly spent on carryout/delivered foods
Consumer Behavior - Income spent on food at supermarket/grocery store (%)
Consumer Behavior - Income spent on food at other stores (%)
Consumer Behavior - Income spent on eating out (%)
Consumer Behavior - Income spent on carryout/delivered foods (%)
Current Health Status - General health condition (%)
Current Health Status - Blood donors (%)
Current Health Status - Has blood ever tested for HIV virus (%)
Current Health Status - Left-handed people (%)
Dermatology - People using sunscreen (%)
Diabetes - Diabetics (%)
Diabetes - Had a blood test for high blood sugar (%)
Diabetes - People taking insulin (%)
Diet Behavior & Nutrition - Diet health (%)
Diet Behavior & Nutrition - Milk product consumption (# of products/month)
Diet Behavior & Nutrition - Meals not home prepared (#/week)
Diet Behavior & Nutrition - Meals from fast food or pizza place (#/week)
Diet Behavior & Nutrition - Ready-to-eat foods (#/month)
Diet Behavior & Nutrition - Frozen meals/pizza (#/month)
Drug Use - People that ever used marijuana or hashish (%)
Drug Use - Ever used hard drugs (%)
Drug Use - Ever used any form of cocaine (%)
Drug Use - Ever used heroin (%)
Drug Use - Ever used methamphetamine (%)
Health Insurance - People covered by health insurance (%)
Kidney Conditions-Urology - Avg. # of times urinating at night
Medical Conditions - People with asthma (%)
Medical Conditions - People with anemia (%)
Medical Conditions - People with psoriasis (%)
Medical Conditions - People with overweight (%)
Medical Conditions - Elderly people having difficulties in thinking or remembering (%)
Medical Conditions - People who ever received blood transfusion (%)
Medical Conditions - People having trouble seeing even with glass/contacts (%)
Medical Conditions - People with arthritis (%)
Medical Conditions - People with gout (%)
Medical Conditions - People with congestive heart failure (%)
Medical Conditions - People with coronary heart disease (%)
Medical Conditions - People with angina pectoris (%)
Medical Conditions - People who ever had heart attack (%)
Medical Conditions - People who ever had stroke (%)
Medical Conditions - People with emphysema (%)
Medical Conditions - People with thyroid problem (%)
Medical Conditions - People with chronic bronchitis (%)
Medical Conditions - People with any liver condition (%)
Medical Conditions - People who ever had cancer or malignancy (%)
Mental Health - People who have little interest in doing things (%)
Mental Health - People feeling down, depressed, or hopeless (%)
Mental Health - People who have trouble sleeping or sleeping too much (%)
Mental Health - People feeling tired or having little energy (%)
Mental Health - People with poor appetite or overeating (%)
Mental Health - People feeling bad about themself (%)
Mental Health - People who have trouble concentrating on things (%)
Mental Health - People moving or speaking slowly or too fast (%)
Mental Health - People having thoughts they would be better off dead (%)
Oral Health - Average years since last visit a dentist
Oral Health - People embarrassed because of mouth (%)
Oral Health - People with gum disease (%)
Oral Health - General health of teeth and gums (%)
Oral Health - Average days a week using dental floss/device
Oral Health - Average days a week using mouthwash for dental problem
Oral Health - Average number of teeth
Pesticide Use - Households using pesticides to control insects (%)
Pesticide Use - Households using pesticides to kill weeds (%)
Physical Activity - People doing vigorous-intensity work activities (%)
Physical Activity - People doing moderate-intensity work activities (%)
Physical Activity - People walking or bicycling (%)
Physical Activity - People doing vigorous-intensity recreational activities (%)
Physical Activity - People doing moderate-intensity recreational activities (%)
Physical Activity - Average hours a day doing sedentary activities
Physical Activity - Average hours a day watching TV or videos
Physical Activity - Average hours a day using computer
Physical Functioning - People having limitations keeping them from working (%)
Physical Functioning - People limited in amount of work they can do (%)
Physical Functioning - People that need special equipment to walk (%)
Physical Functioning - People experiencing confusion/memory problems (%)
Physical Functioning - People requiring special healthcare equipment (%)
Prescription Medications - Average number of prescription medicines taking
Preventive Aspirin Use - Adults 40+ taking low-dose aspirin (%)
Reproductive Health - Vaginal deliveries (%)
Reproductive Health - Cesarean deliveries (%)
Reproductive Health - Deliveries resulted in a live birth (%)
Reproductive Health - Pregnancies resulted in a delivery (%)
Reproductive Health - Women breastfeeding newborns (%)
Reproductive Health - Women that had a hysterectomy (%)
Reproductive Health - Women that had both ovaries removed (%)
Reproductive Health - Women that have ever taken birth control pills (%)
Reproductive Health - Women taking birth control pills (%)
Reproductive Health - Women that have ever used Depo-Provera or injectables (%)
Reproductive Health - Women that have ever used female hormones (%)
Sexual Behavior - People 18+ that ever had sex (vaginal, anal, or oral) (%)
Sexual Behavior - Males 18+ that ever had vaginal sex with a woman (%)
Sexual Behavior - Males 18+ that ever performed oral sex on a woman (%)
Sexual Behavior - Males 18+ that ever had anal sex with a woman (%)
Sexual Behavior - Males 18+ that ever had any sex with a man (%)
Sexual Behavior - Females 18+ that ever had vaginal sex with a man (%)
Sexual Behavior - Females 18+ that ever performed oral sex on a man (%)
Sexual Behavior - Females 18+ that ever had anal sex with a man (%)
Sexual Behavior - Females 18+ that ever had any kind of sex with a woman (%)
Sexual Behavior - Average age people first had sex
Sexual Behavior - Average number of female sex partners in lifetime (males 18+)
Sexual Behavior - Average number of female vaginal sex partners in lifetime (males 18+)
Sexual Behavior - Average age people first performed oral sex on a woman (18+)
Sexual Behavior - Average number of woman performed oral sex on in lifetime (18+)
Sexual Behavior - Average number of male sex partners in lifetime (males 18+)
Sexual Behavior - Average number of male anal sex partners in lifetime (males 18+)
Sexual Behavior - Average age people first performed oral sex on a man (18+)
Sexual Behavior - Average number of male oral sex partners in lifetime (18+)
Sexual Behavior - People using protection when performing oral sex (%)
Sexual Behavior - Average number of times people have vaginal or anal sex a year
Sexual Behavior - People having sex without condom (%)
Sexual Behavior - Average number of male sex partners in lifetime (females 18+)
Sexual Behavior - Average number of male vaginal sex partners in lifetime (females 18+)
Sexual Behavior - Average number of female sex partners in lifetime (females 18+)
Sexual Behavior - Circumcised males 18+ (%)
Sleep Disorders - Average hours sleeping at night
Sleep Disorders - People that has trouble sleeping (%)
Smoking-Cigarette Use - People smoking cigarettes (%)
Taste & Smell - People 40+ having problems with smell (%)
Taste & Smell - People 40+ having problems with taste (%)
Taste & Smell - People 40+ that ever had wisdom teeth removed (%)
Taste & Smell - People 40+ that ever had tonsils teeth removed (%)
Taste & Smell - People 40+ that ever had a loss of consciousness because of a head injury (%)
Taste & Smell - People 40+ that ever had a broken nose or other serious injury to face or skull (%)
Taste & Smell - People 40+ that ever had two or more sinus infections (%)
Weight - Average height (inches)
Weight - Average weight (pounds)
Weight - Average BMI
Weight - People that are obese (%)
Weight - People that ever were obese (%)
Weight - People trying to lose weight (%)