Quote:
Originally Posted by RP2C
The story showed what was supposed to look like a 23 y/o woman as the "interface. I recall watching something about this type of thing where subjects were engaging in AI conversations with "humanoid" figures. The researches found a level of "life-like" at which it just became "creepy" to the subjects. Something "suggesting "human" was approachable, but a little too human creeped people out (for lack of a better term). That might be a distraction from rather than a facilitator of conversation.
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What you're describing sounds like Uncanny Valley (see link). It's exactly that: when something looks "almost human but
not human" (i.e. uncanny), it makes people uncomfortable. The Uncanny Valley happens with robots quite a bit. It's also been observed in people's reactions to prosthetic limbs. Science today can make fully functional, realistic-looking prosthetics, but making them look identical to a natural limb is still impossible. So when a prosthetic limb looks "too" realistic, people often react with apprehension, because they sense something is off about it. Comparable to how they react to a deformed or missing body part. But a metal, robotic-looking prosthetic limb is often described as "cool" or "interesting", or gets no reaction. (Famous person note: Senator-elect Tammy Duckworth has the latter type of prosthetic legs.)
Link:
https://en.wikipedia.org/wiki/Uncanny_valley