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Old 06-03-2020, 06:15 AM
 
2 posts, read 363 times
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Hi I have a question: can a player feel a character in a videogame?
I know empathy is strong on some films or anime (I'm not studying psychology, so sorry if I'm wrong, just tell me) but a professor of university of education said that mirror neurons are actived less while playing a video game or something like that. So what I think is that videogames should have more empathy potential (you can only watch a film, in a videogame you ARE the protagonist!). The difference I can understand is that a film is often more realistic than a game (I am not talking about AAA videogames, but videogames in general, so the graphic is not the same). My opinion is that in a game the potential is stronger anyway, because mirror neurons can be activated (if I'm correct) by seeing something that make you feel in a certain way, so even a single smile
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Old 06-03-2020, 06:49 AM
 
Location: Germany
720 posts, read 428,332 times
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I don't know if it's true. The thing is in games you don't always follow the narrative. You go and do things that aren't part of the story and the "drama" the realness fades between story sequences.

In adventure games with rich story like heavy rain or beyond two souls where your actions also impact the story you are immersed easier.

I have felt a lot of deep emotions with movies and when recalling moments and conversations from books or games. But until now with 20 years of being a gamer I haven't cried while playing a game.
But I've heard of others who have.

To answer your original question yes. I have felt the emotions the character goes through at specific times.

Last edited by Gohangr; 06-03-2020 at 07:01 AM..
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Old 06-03-2020, 07:04 AM
 
2 posts, read 363 times
Reputation: 10
Well, for the thing that you can go everywhere and do things that don't always follow the narrative it's not so true. I mean, it depends from game to game, in some games you can't even choose, in other (like Skyrim) you can do too much and don't always get the sense of narrative. But if you make the game in the right way you can make the player do everything he want in a way that always fit with the story. I understand your point of view but it depends on the game.
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