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Old 11-16-2010, 09:11 AM
 
Location: New Orleans, LA
1,809 posts, read 5,419,009 times
Reputation: 698

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Okay, I've played Resident Evil 4 and 5 and Capcom seem to have made those games lose their Resident Evil feeling. The games are alirhgt but it's just not Resident Evil, their too much action is the way I can describe it and it's not enough horror at the point the games does not make you scared to even start forward from the first level.

Why can't Capcom make the Resident Evil remakes with Resident Evil 2 and 3 along with Code Veronica like they did with the remake for the Gamecube? Plus, after they finish part RE2 they can port Resident Evil 1 remake that was for the gamecube for the other platforms like 360 and PS3 and maybe PS2.
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Old 11-16-2010, 02:11 PM
 
Location: Virginia Beach
8,346 posts, read 7,042,155 times
Reputation: 2874
They won't make the games that way anymore because that style of gameplay was horrible, and needed a fresh change.

Which in turn, made RE4 and 5 the only good Resident Evil games in the series.
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Old 11-16-2010, 02:15 PM
 
Location: Land of Thought and Flow
8,323 posts, read 15,166,323 times
Reputation: 4957
Not sure what you mean about the games losing their "Resident Evil feeling". Perhaps it was the fact that the controls scheme and camera controls had improved so as to not be such a forced "scary". Was it the loss of zombies perhaps?

Honestly, I loved all the RE games. All of them.

Why should Capcom remake Code Veronica and the likes when they're developing a new "purely horror" game? If you're looking for Resident Evil to return to its "horror" roots, then make sure you get a 3DS and get Resident Evil: Revelations. I know I am.
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Old 11-16-2010, 03:28 PM
 
115 posts, read 195,049 times
Reputation: 77
i personally liked RE5, ALOT. but youre right. perhaps make a newer updated version of the first one for 360? but i heard somewhere that the new style of the RE series was to give it a more cinematic feel and not a game feel. i dont remember where it was that i had seen that though.
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