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Star Wars Jedi: Fallen Order
Holy crap the rumors are true. It’s a Star Wars game, by EA, and it is fricken awesome. Played a couple hours last night and that is the most fun I’ve had gaming in a long long time.
I constantly play CS:GO. This is my favorite game, my friends and I have a semi-professional team. I follow major and minor CSGO events. I also actively play CoD Mobile, a very cool game.
Yes, it just isn't very satisfying overall. I'm near the end of the main mission but I stopped playing.
I just can't put my finger on it. This is the same developer that made the amazing Fallout New Vegas.
They had plenty enough time to make this game, maybe they were restricted by budget.
It's like an open world game that doesn't feel open world at all. Having to go from planet to station to planet again and again, when the worlds weren't all that big, became tedious.
I bought it, did a lot of side quests, all the companion quests; I got a good ending. Including work and errands, I got 85% of the trophies in less than 2 weeks.
What I liked:
- The ambient banter between companions.
- The cut-ins from companions and NPC responses to them.
- The many ways to do missions; intimidate dudes, lockpick and sneak, fight, bring other item, et al...
- The way the Board characters are portrayed, it feels really good to kill them, and the game lets you ...but, not as gory or theatrical as some of the New Vegas or Skyrim finishers...
What I didn't like:
- Long load times.
- Quests that make you go back and forth through said load times.
- Monarch being the only "planet" that didn't feel like something the size of a small city park.
- All of it put together barely approaches half the content of pre-DLC new vegas.
- The Board is bad and Phineas is good (sorry if I spoiled the opening scene...) and nothing changes that in the game. So it's save the guy who rescued you and wants to save hundreds of thousands of colonists, OR turn him in, bite the hand that saved you, help rich snobs steal what little is left for themselves and, jettison the colonists into space... serioisly, even in fiction I can't RP as that big of a DBag ...that's it, those are your 2 major endings.
Yes, it just isn't very satisfying overall. I'm near the end of the main mission but I stopped playing.
I just can't put my finger on it. This is the same developer that made the amazing Fallout New Vegas.
They had plenty enough time to make this game, maybe they were restricted by budget.
It's like an open world game that doesn't feel open world at all. Having to go from planet to station to planet again and again, when the worlds weren't all that big, became tedious.
I bought it, did a lot of side quests, all the companion quests; I got a good ending. Including work and errands, I got 85% of the trophies in less than 2 weeks.
What I liked:
- The ambient banter between companions.
- The cut-ins from companions and NPC responses to them.
- The many ways to do missions; intimidate dudes, lockpick and sneak, fight, bring other item from.anotjer quest, and such.
- The way the Board characters are portrayed, it feels really good to kill them, and the game lets you ...but, not as gory or theatrical as some of the New Vegas or Skyrim finishers...
What I didn't like:
- Long load times.
- Quests that make you go back and forth through said load times.
- Monarch being the only "planet" that didn't feel like something the size of a small city park.
- All of it put together barely approaches half the content of pre-DLC new vegas.
and the big one...
- The Board is bad and Phineas is good (sorry if I spoiled the opening scene...) and nothing changes that in the game. So it's save the guy who rescued you and wants to save hundreds of thousands of colonists, OR turn him in, bite the hand that saved you, help rich snobs steal what little is left for themselves and, jettison the colonists into space... serioisly, even in fiction I can't RP as that big of a DBag ...that's it, those are your 2 major endings.
And even big companies have small budgets for particular projects.
Sure, but TOW wasn't big budget to begin with. Being bought by MS over a year ago at minimum liberated marketing budget for development (because Obsidians profits are Microsoft's profits). Let's say for argument TOW had a $20M budget (it's not AAA, and that's half the dev cost of ME:Andromeda a similar style game), it's going to have at least a 20-25% of the development cost in marketing budget, so $4-5M that can be immediately injected into the development team back in 2018 at announcement. Microsofts marketing dept. would take up any slack.
BTW 20-25% development cost is low, some titles have 100-150% development costs in marketing budgets.
And yes by today's game standards a $20M title is cheap.
I bought it, did a lot of side quests, all the companion quests; I got a good ending. Including work and errands, I got 85% of the trophies in less than 2 weeks.
What I liked:
- The ambient banter between companions.
- The cut-ins from companions and NPC responses to them.
- The many ways to do missions; intimidate dudes, lockpick and sneak, fight, bring other item, et al...
- The way the Board characters are portrayed, it feels really good to kill them, and the game lets you ...but, not as gory or theatrical as some of the New Vegas or Skyrim finishers...
What I didn't like:
- Long load times.
- Quests that make you go back and forth through said load times.
- Monarch being the only "planet" that didn't feel like something the size of a small city park.
- All of it put together barely approaches half the content of pre-DLC new vegas.
- The Board is bad and Phineas is good (sorry if I spoiled the opening scene...) and nothing changes that in the game. So it's save the guy who rescued you and wants to save hundreds of thousands of colonists, OR turn him in, bite the hand that saved you, help rich snobs steal what little is left for themselves and, jettison the colonists into space... serioisly, even in fiction I can't RP as that big of a DBag ...that's it, those are your 2 major endings.
Very much agree with your likes and dislikes.
The dialogue was the best part of this game for sure. Just the way your companions are incorporated into the banter with NPCs is really nice. The visuals were also very good.
But the dislikes were just too much for me. Not only the long load times but it seems like I spent most of game waiting to load from one area to another, one planet to another, etc., it just wore me out after a while. And despite the years spent on this game, it doesn't particularly feel like a large map either. Which goes back to the loading times as you go from one area to another.
Apparently this game sold well though, so DLC will probably be made for it as I read that some planets weren't even accessible in this game.
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