Please register to participate in our discussions with 2 million other members - it's free and quick! Some forums can only be seen by registered members. After you create your account, you'll be able to customize options and access all our 15,000 new posts/day with fewer ads.
The good ones were all released in 2005 or earlier, Empire Earth II, Age of Empires III, Rise of Nations...
It's been 10 years since they've made a game in this market. I believe all of these games were very profitable, so I don't see why they wouldn't release another one. Sure Age of Empires Online was a flop as was Empire Earth III, but these were weird games very different from the core they came from.
I got Rise of Nations a little while ago on steam cheaply and I have to say, it is the best out of all of them in that class. It's the one with the most depth and options and balance.
StarCraft is the best real time strategy game ever made in mine and millions of others opinions! Give it a try, I know as it got me addicted way back in 1998 and I still play!
You missed Sins of a Solar Empire. It's an RTS with 4x elements and without the button-mashing APM-based clickfest element of Starcraft. Sins is all about the strategy. It really shines when you play against humans in online multiplayer team games. What we really need is a first-rate Sins of a Solar Empire 2 designed for and intended for heavy duty online multiplayer gaming.
The best series was during the Westwood Studios days. That series is called Command and Conquer: Red Alert. It's too bad EA is a POS company who only cares about money and not turning out quality. They have wrecked numerous once great studios. Even Bioware isn't what it used to be.
Westwood games were hands down the funniest rts games. I really liked the story line from red alert 1 and the fork where red alert continues or the Kane games follow the alternate version. Fast quick action without too much turtling made that franchise.
Sins of a solar empire does look cool though.
I wonder if the glut of games in this genre from 1995-2007 made the genre feel overdone to the public? A lot of these games, like rise of nations had a balanced core gameplay that would be hard to top even today, which might be part of the problem here, that it is hard to have something new in this field that hasn't been covered already. But the graphics on these games feel so outdated.
Westwood games were hands down the funniest rts games. I really liked the story line from red alert 1 and the fork where red alert continues or the Kane games follow the alternate version. Fast quick action without too much turtling made that franchise.
Sins of a solar empire does look cool though.
I wonder if the glut of games in this genre from 1995-2007 made the genre feel overdone to the public? A lot of these games, like rise of nations had a balanced core gameplay that would be hard to top even today, which might be part of the problem here, that it is hard to have something new in this field that hasn't been covered already. But the graphics on these games feel so outdated.
The first Red Alert was awesome. The second one was OK from a gameplay perspective, but the storyline just got way too silly. Never played Red Alert 3.
Age of Empires 2 was amazing. That and Sim City 4 are probably two of my all time favorites.
I'm thinking about picking up the new Cities Skyline game, I've heard good things about it.
I'd murder for a new game that's similar to AOE2. I remember the first time I played at a relative's house, and I was hooked on it all night. I think I was playing the Joan of Arc campaign.
Calling them real-time strategy however was a bit of a misnomer. The "strategy" was usually only how fast you could move your wrist and click.
So many of these games just become click-fests.
True real-time "strategy" would perhaps be Matrix Games "Scourge of War" series which models in marching time, realistic flanking, moving from column to line formation, moral and exhaustion, ammo availability, cavalry screening, brigades vs divisions vs. corp size, weather impact, battle smoke and visibility, the impact of "good ground", even courier dispatches. Basically it's a tactical battle simulator. Probably too slow-moving for you guys - but it is realistic.
Last edited by Dd714; 07-02-2015 at 07:36 AM..
Please register to post and access all features of our very popular forum. It is free and quick. Over $68,000 in prizes has already been given out to active posters on our forum. Additional giveaways are planned.
Detailed information about all U.S. cities, counties, and zip codes on our site: City-data.com.