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I downloaded it about a week ago just to see what all the talk and hype was about over the game. I promptly deleted the game after about 5 minutes of frustrated game play! It's one of the most maddening things I've ever played.
It's funny because now people are selling devices with Flappy Bird for thousands on eBay (just search "Flappy Bird" on there, it's ridiculous). I'm wondering if I should sell because I have the game. Of course, I don't want to be victim of some kind of 21st century Tulipmania, so I'm not too sure.
I downloaded it about a week ago just to see what all the talk and hype was about over the game. I promptly deleted the game after about 5 minutes of frustrated game play! It's one of the most maddening things I've ever played.
I downloaded it about a week ago just to see what all the talk and hype was about over the game. I promptly deleted the game after about 5 minutes of frustrated game play! It's one of the most maddening things I've ever played.
I agree, insomuch as this: I may be one of the very few game players, the few times I play games, where to me the object is to LET ME WIN. Dead serious. Life is too hard, I play games to escape the hard realities of life, the last thing I need is more hard realities facing me. Games are where things are supposed to be EASY for me in ways they aren't in real life.
The typical response is "then what's the point of playing," to me the point is to DOMINATE, the objective is to dominate by as much as you possibly can. I despise it when a game allows you to get bonus fire-power or stronger missiles etc but then if you "die," you return to your base-line in an increasingly aggressive level where you pretty much NEED those promotions of fire-power etc to stand a chance.
In like manner, one game I played, sort of a "brick breaker/pong" game, used to upset me because many of the "bricks" contained "poison pills" that would take away bonus fire-power, speed up the ball, shrink your paddle to make the ball harder to hit, and it was all but impossible to avoid them. Most of all, though, the game had TONS of "skull/crossbone" poison pills that killed a man and also demoted you to baseline immediately. Any given screen could have 7-10 of those skull/crossbone poison pills and I felt that was way too many.
Basically, to me, yes a game can be too easy and then it becomes "what's the point," but it also can get to be too hard and when it gets too hard it basically starts to feel too much like the aggravations and headaches you encounter in real life. At that point, I want nothing to do with them.
Regardless, if you want the app and have Android, just do a Yahoo! search for the apk file and side-load it. I can't believe people are paying $1000 for a game they can get for free that way.
It's funny because now people are selling devices with Flappy Bird for thousands on eBay (just search "Flappy Bird" on there, it's ridiculous). I'm wondering if I should sell because I have the game. Of course, I don't want to be victim of some kind of 21st century Tulipmania, so I'm not too sure.
People are trying to sell their Flappy devices for big bucks, but the vast majority are not successful.
Lol...I might sell my iphone or iPod touch...they have been selling for $500-1000USD...easy profits!
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