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Last night, I tested out the character creation in Phantasy Star Portable 2 and ran a test character through the first area. I was rather impressed with the setup. They brought back some more aspects of PSO as well as adding in additional (needed) things like dodge rolls. The only thing I saw so far that I didn't like was that Photon Points are attached to characters and not weapons. Because I run Force (MasterForce in PSUP), spells use a lot of PP. Biggest issue with PSO was making sure I had enough difluid and trifluid. But I'll give it a chance.
Though, I did stay up until 3am rushing through to finish PSUP. Tonight, Phantasy Tokoro and I will both import our PSUP characters into PSUP2 and start running together and testing out the online modes.
Note: Technically, the abbreviation for Phantasy Star Portable (and it's sequel) would be PSP... but since that's the name of the handheld as well, I'm basically abbreviating them as Phantasy Star Universe Portable.
Last edited by gallowsCalibrator; 03-23-2011 at 11:36 AM..
I am playing World of Warcraft. I like the newest xpac Catacysm, too.
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