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I thought making applications for commercial sale would be pretty difficult, but I recently finished putting my own website online. (I didn't use HTML to program from scratch, though. I cheated and used a template, and of course I'm paying for hosting. ) Maybe I'm missing out on a couple of extra bucks by making myself think that this is so difficult. What am I really looking at as far as cost and labor?
I was thinking about making a system of automated flashcards to help students review important information. Yeah, I know. This has probably been done hundreds of times, but maybe there is still a market for it. How long would it take me to program something like that? What would I have to go through to get it on Amazon and Apple's virtual shelf?
12-27-2014, 05:04 PM
i7pXFLbhE3gq
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You'd need the Android and iOS developer tools. Both are free, but for iOS you'll need a computer running OS X.
To actually publish, Apple charges $99/year (helps keep the "flash card" app submissions to a minimum).
How long to program? Maybe an afternoon per platform. You'd need to spend a lot more time on it if you wanted to have a product someone might actually download. You'd need to spend even more time on it if you expect them go pay you money.
You'd need the Android and iOS developer tools. Both are free, but for iOS you'll need a computer running OS X.
To actually publish, Apple charges $99/year (helps keep the "flash card" app submissions to a minimum).
How long to program? Maybe an afternoon per platform. You'd need to spend a lot more time on it if you wanted to have a product someone might actually download. You'd need to spend even more time on it if you expect them go pay you money.
Okay, how much more time? Could I have some concrete examples? I'm new to programming and know it can be time consuming labor, but it is sometimes rewarding, and, as I'm finding out, there are often ways to make it much easier to end up with a quality product. It sounds like a fun project. Could I use basic HTML and then somehow convert that to OS X? What would the process be specifically?
If people would respond to a game more readily, what would the process of creating that be?
12-27-2014, 07:18 PM
i7pXFLbhE3gq
n/a posts
Quote:
Originally Posted by kmb501
Okay, how much more time? Could I have some concrete examples? I'm new to programming and know it can be time consuming labor, but it is sometimes rewarding, and, as I'm finding out, there are often ways to make it much easier to end up with a quality product. It sounds like a fun project. Could I use basic HTML and then somehow convert that to OS X? What would the process be specifically?
If people would respond to a game more readily, what would the process of creating that be?
Honestly I'd find some tutorials online and see if it's even something you're interested in doing.
This is not a trivial task.
As for creating a game, that depends on what you're trying to accomplish. 2D? 3D? Cross platform? You could look into something like Unity. If you're not concerned with cross platform, Apple's own tools are very easy to get started with. You could work through something like this tetris clone to get your feet wet.
Generally speaking no you can't just slap together some HTML and wrap it up in an app. Apple strongly discourages that and will quite possibly reject your app. They want people to use the platform's features (kind of funny since originally they were telling everything to just write HTML/JS).
I thought making applications for commercial sale would be pretty difficult, but I recently finished putting my own website online. (I didn't use HTML to program from scratch, though. I cheated and used a template, and of course I'm paying for hosting. ) Maybe I'm missing out on a couple of extra bucks by making myself think that this is so difficult. What am I really looking at as far as cost and labor?
I was thinking about making a system of automated flashcards to help students review important information. Yeah, I know. This has probably been done hundreds of times, but maybe there is still a market for it. How long would it take me to program something like that? What would I have to go through to get it on Amazon and Apple's virtual shelf?
kmb501, I'm glad to see you pursuing something of interest to you. And although someone may have done something of this nature before you, it doesn't mean they've done a better job (or not). When I browse the web looking for information I'll go through an entire page of search engine results. I'll look at and read info from each of those links. I do this because I'm not going to settle for one person's presentation. I do this because I want to be informed. The internet is going to change every day. There will always be new developers, there will always be developers moving on to something else.
Be that new developer today. Everybody has got to start some where. Get your experience, grow, and move on. Thanks for your interest in making the web a better place. Good luck...
kmb501, I'm glad to see you pursuing something of interest to you. And although someone may have done something of this nature before you, it doesn't mean they've done a better job (or not). When I browse the web looking for information I'll go through an entire page of search engine results. I'll look at and read info from each of those links. I do this because I'm not going to settle for one person's presentation. I do this because I want to be informed. The internet is going to change every day. There will always be new developers, there will always be developers moving on to something else.
Be that new developer today. Everybody has got to start some where. Get your experience, grow, and move on. Thanks for your interest in making the web a better place. Good luck...
Thanks for the encouragement. I really do want to get involved in programming and think I can bring something worthwhile to the table.
Honestly I'd find some tutorials online and see if it's even something you're interested in doing.
This is not a trivial task.
As for creating a game, that depends on what you're trying to accomplish. 2D? 3D? Cross platform? You could look into something like Unity. If you're not concerned with cross platform, Apple's own tools are very easy to get started with. You could work through something like this tetris clone to get your feet wet.
Generally speaking no you can't just slap together some HTML and wrap it up in an app. Apple strongly discourages that and will quite possibly reject your app. They want people to use the platform's features (kind of funny since originally they were telling everything to just write HTML/JS).
Thanks for the link. I think I definitely check that out. It looks very interesting.
Download Visual Studio express, sites like Lynda.com have tutorials
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