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Old 01-22-2018, 12:24 AM
6,067 posts, read 10,922,540 times
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Minimizing clutter at first, then entirely getting rid of corruption. Even if a vast majority of realities are social constructs not necessarily identifiable with any universal truths or artificial labels, people have to figure out these types of projection. Outside of classroom education studies is a solid relevant occurrence on experience to understand other than these formal qualifications. Unexpectedly playing a computer video game of Sim City 3000 Unlimited, Sim City 4 Deluxe Edition are actively trying to tell society how to make a community. I call that Architectural drafting CAD for now on.
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Old 03-14-2019, 02:34 PM
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Default Walk Score For Denver


It occurred to me that "somewhat walkable" could apply to the legacy neighborhoods of a town-old style SFH/with yards-built before WWII.
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Old 03-14-2019, 03:20 PM
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How Walk Score Works


Note also transit scores and bike scores.
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Old 03-16-2019, 01:41 PM
700 posts, read 338,962 times
Reputation: 1100
If I were to build a town from scratch, I will follow the following principles below:

(1) Small and intimate (compact)
(2) Locally driven and locally responsive (the residents have a sense of ownership of their community)
(3) Unique identity
(4) Designed for social interaction (walkable, permeable to pedestrians, and has places for people to congregate)
(5) Functional (has retail, leisure, and service facilities)
(6) Mixed community (has range of age, incomes, employment vs residential)

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Old Today, 09:43 AM
5,382 posts, read 2,031,869 times
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Originally Posted by the city View Post
If you could tear down any city or town or find a new undeveloped location, how would you build that town and what would you put in it?
My eventual large city planning would be based off of a large scale bike-spoke / spider-web design.

My initial small town would be zone for a mixed use commercial / residential center and then it would build out on a grid that keeps an overall concentric pattern at its edge (planning for a larger expansion).

If my town was never going to get very large, I'd create a small-scale spider-web design from the center-out similar to the wonderful bike-friendly and auto-unfriendly urban design of Amsterdam. In place of the canals I might add green spaces. Or the thoroughfares could be widened for traffic, depending on need / practicality.

If the plan were for it to expand into a full size city, then the city center and its immediate surrounding mixed use region would be in a grid pattern to facilitate traffic flow-through. Still keeping its concentric outer shape.

I'd then make suburban rings detached from the urban grid and connected through a variety of roadways and public transportation that traveled to the center in a bike-spoke / spider web fashion.

Entry zones for a variety of pre-planned transportation routes would be built into each ring. Even regular bike-only roads could be planned for in this manner, which lead directly from the suburbs to the city in a perfectly straight line. Roads would be planned so that there were exits to highways that circumvented the entire ring system and traveled onto the next city or town.

Each ring interspersed between the urban core and the suburban-residential rings would have a specific purpose: parks, industrial, office space, etc. Each residential zone would have at least one parkland ring to access without the need to get on a major road / highway.

As rings get further away from the city, their area will increase. Eventually, rings can be split into different yet clearly demarcated use areas.

One last thing: planning for community social capital would be a high priority in designing the residential areas. With communities built to encourage social networking. One way to do that is to assure that most communities have a town square or main street type area to access.
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Old Today, 09:48 AM
Location: bend oregon
933 posts, read 853,497 times
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like this, someone is helping me because im not good at computers. its close to done.
blue is roads, purple and grey are trains, red are 15 story buildings.

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Old Today, 02:54 PM
5,500 posts, read 2,490,860 times
Reputation: 15706
Find commercially significant deposits of gold, and let the news media know about it.

Voila! A town!
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